RE: RE: 001 Game Creator | More Maps
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RE: 001 Game Creator | More Maps

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5y

I found a sprite sheet that I could get to work. It was not the size the docs stated and had a bunch of different sprints in it. I end up cutting it down into strips. So a lot of things I can adjust. As long as everything takes the same amount of space so that it can all be dived equally into whole rows and columns. The one I played with had 12 columns and 8 rows with each direction per action being 3 frames on the same row.

What I ended up needing:
3 frames per direction per action. (higher amount would make it more smooth)

Directions: Up, down, and right. (Engine auto generates left.)

Walking and attacking actions.

As far as the rows you can do one for each direction per action.

Example:
Row 1 walking down (3 frames)
Row 2 walking up (3 frames)
Row 3 walking right (3 frames)

you could also do it all on one row. It don't really matter since I have to select and delete out what I don't want for that action and direction.

I found what I was using about 10% too big but I can adjust it in-game. I ended up breaking down the large sprite sheet with a few different monsters in it into 3 frames as a 96 by 70 px so I could insert it into a single action and direct.

I could not seem to take an entire sheet and assign everything without just deleting what I did not need for each individual direction and action. At least the system is not as rigged as I thought it would be with the way the docs are written.

I also cut out and blew up a headshot 128 by 128 px for the icon in the editor for the monster.

I’m a total noob about this stuff so I’m sure there is a better way to express what I’m saying and do it more efferently in the game engine.

I sent a DM with the example of the sheet I used. While I have the copyrights for it I don’t want to just upload it all alone in a public manner since the images host themselves don’t have the copyright and it’s outside of a game setting.