I am still working on the next two big systems on my roadmap. This includes 4 playable classes and a questing system. Due to a lot of things that end up being intertwined with these two major features a lot of things that are going to be in the town can start to be shown off.
I am expecting there to be around 1k different items in the game by the time I’m done. This is by no means the final version of the bank as I will more than likely add several tabs the player will be able to buy to increase how much they can store. Along with updating UI element a tad for the color and other things.
It’s at least great to have a base of this down and working. It’s hard to get a full scale of how I want it to be until I’m further along and get a feeling for it.
As a part of making the four classes I’m going have in this game playable they need a character sheet. This overall was a decent test of my item system as far as having enough variables set up on the items to make sure everything I want to be covered is.
The first screenshot above is just a rough idea I had in how I wanted the character sheet to look. Since nothing was exact there have been some slight alterations to it. Playing with UI elements and setting them up as far as using vertical boxes, horizontal boxes, borders, size boxes and a bunch of other things has been interesting. I’m sure I’ll learn better ways as I get more experience.
I’m still playing off some theories in how I think my entire inventory and item system is going work. So far I’m accounting for just about everything I need on individual items to handle things like being equipped to the character in the proper slot and stats from that item.
The more details page still needs to be built. On that page, I’m going to have some lore that I have not written yet. Along with some other stats and anything else I could not fit on the main character sheet.
Next up I will be working on the skill trees for the different classes. I will more than likely be playing around with that off and on over the next couple of weeks. Along with adding a skill point and stat points for leveling up to the character sheet.
Two different NPCs will handle this. The first one will handle the non-trail arena maps. Another NPCs in a different spot in town has the remaining maps for the player to get access to.
There are still some things I need to add that will come in the future. Such as checking the player meets a minimum requirement for entering a dungeon. Those pre-requests have not been fully implemented yet and are expected to be once I work on questing for the first 15 zones more.
The bold path in the tree is just one example of it going through everything to a result. As the player clicking on different options to navigate to the map they want.
The town is set up with a bunch of homes all around it that will serve as places for the NPCs to be around. Some of them have fenced in the yard while others are smaller homes closer together. So I could go in and set it up a little more like a shop in some of the yards if I feel the need for it.
A large amount of the NPCs in the main town are going be quest givers. There are two different branches of quests. There is the main questing which the player will need to work on to unlock higher level dungeons. Along with daily quests that give out some rewards for completing whatever task it's looking for.
Questing is still something I need to work on over the next two months a little here or there. Hopefully, by then I’ll have it done for my first 15 maps.
Screenshots were taken and content was written by @Enjar. Screenshots are from Unreal Engine 4.