The game has now entered into beta with major bug fixes, balancing, and changes being made to the game. This update is now live.
General Fixes
You can now enter a dungeon more than once.
Starting money reduced to be more in line with how it will be on release.
Alpha test helping items removed
Starting stats adjusted
Item bug fixes:
Pick up item icon size reduced for all items
Damage on all weapons fixed
Weapon speed fixed
Weapons oversizing graphic bug fixed
Weapon placement adjusted
Added missing stats to accessories items (health dose does not display for accessories)
Maps
The bulk of changes made have been to maps and include the following.
Hills
Issue with a local and global variable fixed
Questing NPC fixed
Dungeon door that would sometimes glitch and become non-openable fixed
Hills: Bat cave
Chest timer adjusted
Buggy door fixed
Hills: Crypt
Monster attack increased making it slightly more of a challenge
Floor title textures missing by doors fixed
South Lake
Chest timers adjusted
Monster attack, health, and armor reduced making it possible for players to now kill monsters without huge grinding in the first zone.
Quest error fixed
South lake: Slime Cave
Monster attack, health, and armor reduced
South lake: Spider Den
Monster attack, health, and armor reduced
Non-openable door fixed
Swamp
Added items to loot table
Adjusted chest and monster loot tables
Some monsters had their attack, health and armor increased while others were reduced.
Chest fixed
Wrong stats on several items fixed
Enemy respawn timers reduced
Swamp: Underground Lake
Some monsters had their attack, health and armor increased while others were reduced.
Waste Land
Monster attack, health, and armor increased
Drop rates in loot tables adjusted
Items added to loot tables
Waste Land: Crypt of Brains
Monster attack, health, and armor increased
Waste Land: Scorpion Den
Monster attack, health, and armor increased
Town
Road between town and The River map fixed
The River
Monster experience gained increased by 10-40%
Monster attack, health, and armor increased
Item drop chances reduced
Wrong stats on several items fixed
The River: The Coop
Monster experience gained increased by 10-40%
Monster attack, health, and armor increased
The River: Underground River
Monster experience gained increased by 10-40%
Monster attack, health, and armor increased
Item added to loot table
Chest timers adjusted
North Lake
Monster experience gained increased by 10-30%
Monster attack, health, and armor increased
Wrong stats on several items fixed
North Lake: Abandoned Mines
Monster experience gained increased by 10-30%
Monster attack, health, and armor increased
Items added to loot table
A monster type that was too large to hit for most weapons was reduced in size
North Lake: Caved Of Sorrow
Monster experience gained increased by 10-30%
Monster attack, health, and armor increased
Lands Of The Lost
Monster experience increased by 250%
Monster attack, health, and armor increased
Item drop chances reduced
Lands Of The Lost: Trove
Monster experience increased by 250%
Monster attack, health, and armor increased
Chest timers adjusted
Stats on several items increased
Lands Of The Lost: Void Of Unknown
No changes made. This map is as intended
Item drop chances reduced
Ice Lands
Monster experience increased by 150%
Monster attack, health, and armor increased
Item drop chances reduced
Ice Lands: Ice Chamber
Monster experience increased by 150%
Monster attack, health, and armor increased
Chest timers adjusted
Ice Lands: Werewolf Hideout
Monster experience increased by 150%
Monster attack, health, and armor increased
Chest timers adjusted
Final Thoughts
There are still some things regarding the 001 Game Creator engine that I’m still looking into why it handles doing things a certain way. There are also some changes I’m considering doing like reducing respawn timers for all monsters. Those however require a manual change of every single timer one by one with the way the engine has you set them up.
For any minor fixes moving forward till full release I’ll just update without major patch notes being made and it posted on Itch only. The starting menu and a few other things still need some work on. Outside of that this game is getting closer to full release for the single-player version.
Once it seems everything is running decent I’ll be looking into what all I can do with this game and the 001 Game Creator Engine outside of a single-player experience.