Since I mostly play 3D games and am working on creating one. Switching over to 2D would provide me with some interesting challenges as I get used to that kind of format. Along with working out how I want to create zones using a more simple layout.
001 Game Creator is also quite different than Unreal Engine which is what I have been using. While 001 Game Creator can make a few different genres of games it feels like RPGs is where it is at for getting the most out of it.
It’s also a lot more beginner-friendly engine to use. It comes with a lot of things already started for you. For instance, you already have life, leveling, saving, inventory, AI, combat, and a whole host of other things. The kind of stuff you can get bogged down by when all you want to do is make zones and set things up.
One of the nicer things I have noticed when checking it out was outside of buying the base game engine that is all you need. While they do sell other products they make it clear that you are not required to buy them to get those features.
The added stuff appears to be more of a template setup so you could see how such a style of game could be made. That again is great since you don’t have to spend a bunch of extra money just for features.
It also comes with a few starting 2D meshes for walls, and sprites for things like NPCs to use. That however will only get you so far. Since I have quite a few gigs of the stuff just sitting from Humble Bundles I’ve purchased. I’m hoping the process to import what I have to add won’t be hard.
To get started I went with the already provided assets for my first few hours of trying out 001 Game Creator. Which I’ll be using for the first map and a couple of side dungeons. From there I’ll be adding to it.
There were a few things I was wondering how they were going to work out. Such as moving the player to another zone such as a small dungeon I’ve created. After watching some of the YouTube videos the 001 Game Creator developers have I was thrilled to see doors have an option to connect to another zone.
001 Game Creator is also a bit of an older engine. While they do have things like a wiki and even the developers themselves have recent (within the last year) videos out. I am a little shocked there are not more content creators talking about and showcasing what this thing can do.
I also tried out the demo map they had set up for you in your first RPG project. I was rather happy to see questing right off the bat and how easy information could be displayed to the player. Going around and picking up some quest items, and moving to the next part of the game.
Then I went and set up my first map. I’m calling it the Hills since there will be a windy side road going up on rocky hills to a dungeon. There will also be some other side areas for the player to explore.
I was going to make a huge map to get things started. The game informed me that while I could there was a risk of lag being caused. As such, I toned things down just a tad to the biggest recommended size it states.
One thing I was not that thrilled with right off the bat is how you move around when designing a map. Instead of being able to click and drag, use the keyboard, or other ways. You had to use the side scrollbars to go left, right, up, and down in moving the map.
After that experience, and not wanting to always have to be moving in that method just to move to a different area on the map while working on it. I downsized the map even further so that at the furthest zoom out of 25% I would get the most the zones map in view.
One thing I have been enjoying a lot so far is the basic things in a game that make it easy to do stuff. In the first instance, I wanted to place some lootable chests throughout the zone and in the mini-dungeons, I’ll be creating.
Yes! I loved older-style games where things in a zone would respawn after so much time has passaged. While I did not directly see that option for NPCs I can only hope I can add a timer to them on their death trigger or some other way. As I loved games you could always go back and re-clear your favorite maps and dungeons in.
Setting up monsters that will attack the player was also quite easy. So far I’m only using the sprites they have set up but I’ll be adding in others I have later on. Instead of needing to learn how to do complex things like setting up an AI, give it health, attack abilities, and so forth. A lot of things are just a click of a button or changing of a number.
There is also some cool stuff you can do with NPCs in this game. You can set them up on different teams or what I would be seeing as factions. I can give them routes by either telling them to go point a, b, c, or I can draw out an actual route it has to follow. I can also add or change a few different trigger types on them.
After placing some tiles down on the map I came to one of the things I wanted to be able to do. That was having the player enter a dungeon, clear it, and exit it to the same place they came in on. That was quite easy to do.
I created a new map by clicking the new icon that is just to the right of maps and interfaces. I populated it with some tiles, NPCs, a chest, and a door. Nothing fancy as it’s the first dungeon the player is going to enter.
As always it’s a good idea to be testing things as you go. Throughout the entire process, I would spawn in and run around to see how things looked from the player’s point of view and adjust the difficulty of the NPCs I was spawning in.
After a little while, I managed to add in three dungeons for the player to run on this first map. I added in some things like trees, paths, rocks, and NPCs to fight to give it more depth. While it is nothing crazy it did not take that long from having zero understanding of how 001 Game Creator works to have a fully working first map.
Screenshots were taken and content was written by @Enjar. Screenshots are from 001 Game Creator.