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The purity score makes it easier to find botters and other cheaters and ban them from the network. It's a metric that might not even be visible to casual players on normal frontends. More for backend enforcement purposes but something like that can bleed into the frontend as well. The point is that we know EXACTLY how every single item was crafted or found, right down to the random hash that generated it.
RE: Semi-Fungible Assets: Quality & Purity Within Gaming Ecosystems