I'm still convinced that staking rewards are counterproductive.
Paying users to remove liquidity from the market and lock it up... well I'd argue it has negative value. For Hive it makes sense due to the power of DPOS voting and account recovery and such. For other projects it just makes the token more illiquid.
If it were up to me I'd seriously consider rolling all of the staking yield into the LP to get the maximum liquidity possible. There are many actions that can be taken such as this that indirectly make up for the loss of yield for stakers. For example if the game has a huge amount of liquidity it's easier for number to go up and bigger accounts to enter a position in size. The LP is also the only thing propping up the yield on delegations and allowing HP farmers to actually cash out what they've farmed.
I don't expect any of these ideas to actually be implemented and I won't poo poo an obvious victory in my favor. I just wanted to point out certain problems in the model... such as earning 15% for staking is a drop in the bucket compared to another 100M Zing being printed over the next year. The staking reward is just a tiny kickback with insignificant affect compared to anything that can be done to increase token price directly. And I say this as someone who has 5M Zing staked. I would prefer all that yield go away and into the LP or anything else that can make number go up.
RE: Introducing our first non-tradable material, new December advent calendar and some suggestions on Zing distribution changes