Warplanes: WW2 Dogfight Review. While I don't want to put all mobile game ports on the same scale, I still think it makes no sense to convert an action game. Players have to put in the time somewhere to get their rewards, and a TV is just as good as a phone. But action games usually rely on great graphics and precise controls, which phones usually can't provide.
Warplanes: WW2 Dogfight can't answer that question satisfactorily, as it doesn't make a compelling case for why it should exist as anything other than a free-to-play time-killer. A dogfighting simulation game with light management elements, Warplanes puts players in charge of an air squadron from Britain, Germany, or Russia and sends them on random missions to earn the resources they need to upgrade their airfields. Doing so unlocks new missions and maps, and the cycle continues.
The biggest problem is how empty the game is outside of this core resource-gathering cycle. There's no story to tell, and the missions quickly become monotonous. I don't expect much variety from a game like this — each mission is a matter of bombing a ground target or shooting down a certain number of planes, and that's to be expected. However, there should be a sense of progression and a sense of intensity, and Warplanes just doesn't deliver that.
The random nature of the missions never really builds momentum. Increasing the size of my base and building a fleet of planes unlocks more powerful enemies, but since I've just bought better planes, the challenge level stays the same and it never feels like I'm advancing in combat.
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