Bubble Shooter ATM is very awesome and it is a very old game π₯π’β¨π
Bubble Shooter is an untimed bubble-popping strategy game with a classic interface and arcade special effects noises. The of player uses an arrow shooter to pop clusters of three or more matching bubbles to earn points.
The player achieves their highest score by consecutively popping large matching clusters. They receive ten times the standard allotment points when they pop avalanches of non-matched bubbles with a cluster and double their score when they clear the field entirely.
Against a lavender playfield, the game displays nine rows of 153 mixed-color bubbles that look like daubs of glossy, wet paint. An arrow shooter with a single non-swappable bubble projectile at the base of a purple pointer arrow rests partially below the bottom center of the field. The game offers a strategic preview of the next available projectile near the lower-left corner and five silver-gray bubbles in a horizontal row between it and the shooter.
The player starts as a novice, as displayed with orange letters against yellow bubbles to the right of the field. As they increase their score, they can achieve other difficulty levels. The score updates above this area with white numbers on blue bubbles. Bubble-shaped buttons near the upper-right corner allow the player to turn off the sound, restart the game, and review the last top scores for the difficulty level.
The game requires the player to direct the arrow toward two or more connected bubbles to create a cluster of at least three matching ones. All bubbles in a cluster pop explosively with bursts that expand to a size larger than the original size of each bubble. Any unmatched bubbles connected only to the cluster burst in an avalanche scenario.
Bubble Shooter penalizes the player when they fail to make a hit that pops a cluster. The five silver-gray bubbles act like a pass system. Any time the player misfires or fails to find a match to create a cluster, they lose one of these free pass bubbles. When this happens five times, the game drops one to two new rows of bubbles from the top of the field. The player then receives four new pass opportunities.
The number decreases each time new rows appear. The player can attempt to prevent this event by using the side walls to perform angled shots when no lower-row options to create a cluster exist. That said, the pass system typically forces the player to play longer. Worse, the bubbles already on the field roll out of their original positions, which requires the player to change their previous shooting strategy.
The good news is that the game resets to five bubbles after the last time rows drop onto the field because of a final silver-gray bubble. Additionally, the rolling action sometimes pops bubbles aut.