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I believe only Splinterlands was able to achieve this. Don't know about any other Hive game. But the issue with Splinterlands was that players were coming to the game but no one really knew about Hive and never bothered to dive into it.
In Dungeon Cities, there's a proper campaign mode which rewards you as you go and explore the chain. The only issue is the onboarding process which I really want to complete.
As for the game, the feedback that I have received from the current player base is that the game is quite addictive, which is to expected from any dungeon crawler RPG. And the rate at which the players are consuming the content that I have built is faster than what I am able to code. Hence I need a little help here.
RE: Dungeon Cities : Claude Subscription From DHF