hello, meet again with me Ahmad badrud duja who is usually called badrud. Greetings all
Battle Witch Secrets is a challenge that is held once a week by Splinterlands, so let's take part.
Welcome back to battle mage secret this time here I follow it with enthusiasm and I hope your day is full of blessings, everyone. For this battle, I fought a legendary summoner of the earth element. here I play it in diamond league 1 and let's continue this game. victory is on our side today.
as you can see in the picture above, this is the ruleset for this battle, namely: super sneak where all melee units gain the sneak ability.
The rules I got for this battle are, namely super sneak, counterspell and stampede. super sneak is what I said above, namely all melee units gain the sneak ability. and counterspell: all monsters have the magic reflect ability. and stampede: the trample ability can trigger multiple times per attack if the trampled monster is killed.
- this time the rules get 99 manacap
- There are only 1 elements that can be used, namely: (fire) with that the other 5 elements cannot be used such as (, water,earth,life,death and dragon.)
You can see and watch the battle live by clicking on this image.
and this is the initial appearance of my battle against my enemy with summoner legendary netral. I use the Balthazar scholarship account with account number 708. and let's continue with my strategy in this battle and here are the cards that I can use in battle.
strategies are used to win the battle on the blog this time.
| card image | ability | explanation |
|---|---|---|
| he has the ability to give all friendly monsters have +2 speed, all friendly monsters receive the scattershot ability at the start of the battle, which affects ranged and magic attacks (melee attacks still use normal targeting rules). and all friendly monsters receive the piercing ability at the start of the battle. (max level) | The summoner I used this time was a summoner of the legendary element which is the only thing I can use in battle because that is the rule set by Splinterlands in this battle. I chose the legendary summoner, namely CONQUEROR JACEK. The reason I chose him in this battle is that what has been explained in the regulations above is that there are 99 Manacaps that can be used, which is the most Manacaps and that is the max of Manacaps in the existing regulations so I can easily free to choose summoner cards or monster cards to participate in this battle. The ability of this legendary fire element summoner is also very good for fighting in this rule where he can add +2 speed and that will speed up my monster card to attack the enemy and if the speed of the power monster card is more then he will also get a chance to avoid enemy attacks. For the scattershot ability, I don't really care, but for the piercing ability he gives, this is a good thing, where my monster card attacks will penetrate the opponent's armor, so I don't care about the opponent's monster cards which rely on armor to avoid my many monster card attacks. and just move on to the monster card that I chose in this battle. | |
| This monster card has abilities 1. Bloodlust: Every time this Unit defeats an opponent, it gets +1 to all stats. 2.Void Armor: Magic attacks hit this Unit's armor before its Health. 3.Void: Reduced damage from Magic attacks by 50%. 4.Giant Killer: Does double damage against targets that cost 10 or more mana. (max level) | The first monster that I chose to make a tank in front of me was GRUM FLAMEBLADE where his stats were very good for being a tank. he has 5 melee attacks, 5 armor and 15 health and that's a lot. and unfortunately he has very low speed but with the help of my summoner abilities it will be better. and not only that, he also has a very useful ability, bloodlust, I use it to kill opponents and he will become stronger and can't even be killed if he often kills the opponent's monster cards. This void armor and void ability is useful if my enemy this time carries a lot of magic attacks so he won't be killed quickly with the abilities he has. In fact, he can survive any melee, ranged or magic attack. This really fulfills the requirements to make him a tank at the forefront. Even though the mana cost is quite high, with the rules this time it's wasteful to spend a lot of mana costs, it's not a problem. | |
| This monster card has abilities 1.Void Armor : Magic attacks hit this Unit's armor before its Health. 2.Giant Killer: Does double damage against targets that cost 10 or more mana. 3.Demoralize: Reduces the Melee attack of all enemy Units by 1. 4.Deathblow: This Unit does 2x damage if their target is the only Unit left on the enemy team. (max level) | for the second monster I chose from a neutral element, namely LEGIONNAIRE ALVAR, the reason I brought him into battle this time was that he had a lot of armor, namely 9 armor he had and his other abilities were almost the same as my first monster but what I relied on was him is the demoralize ability where I'm pretty sure my enemy this time will use a lot of melee attacks because there are rules that give me the ability to sneak so that melee attacks from anywhere will be able to attack the back of my defense and vice versa. and the piercing ability given by my summoner card is very useful for all my monsters where he has a small melee attack, but I hope that even though his attack is quite small, he can help other monster cards to speed up spending my opponent's monster cards that I will face next time. This. additionally, this time his ability is very useful if the opponent's monster card only has one remaining, he will attack 2x more times with the ability he has, namely deathblow. | |
| This monster card has abilities 1.Close Range : Units with the Close Range ability can perform ranged attacks from the first position. 2.Stun: When a Unit with Stun hits a target, there is a 50% chance that the target will skip its next turn. (max level) | for the third monster card that I chose was LAVA LAUNCHER where it comes from the fire element and it is the only monster card with a range attack that I used this time. he has very good stats for the range attack options that I can choose where he has 5 range attacks, 7 armor and 6 health. His speed is also considered medium, namely 3, but after getting the ability from the summoner I used this time he will have 5 speed for battle and that is fast enough to fight my opponent's monster cards. Not only do the stats that he has are quite good, plus the abilities he has make him one of the monster cards with a range attack that I often take into battle. he has 2 powers and that's not the ability given by my summoner and the battle rules this time. His first ability is close range, with that I will not pay attention if he is at the front of the first monster and the second monster that I have he will replace it with this ability he can also attack even though he is at the front. 5 range attacks is already a lot, especially since he will get the piercing ability given by the summoner which will speed him up in killing my opponent later. The second ability he has is also very useful, namely stun, I hope that when his attack hits my enemy and if the stun is successfully applied so that the opponent's monster card cannot attack in 1 round and if the stun can be hit continuously then my opponent's monster will not can attack me even once and that's what I hope for. | |
| This monster card has abilities 1. Demoralize: Reduces the Melee attack of all enemy Units by 1. 2.Trample: When a Monster with Trample hits and kills its target with a Melee attack, it will perform another Melee attack on the next Monster on the enemy Team. 3.Knock Out: Does double damage when attacking an enemy that is stunned. 4. Retaliate: When hit with a Melee attack, Units with Retaliate have a 50% chance of immediately attacking their attacker. (max level) | for the 4th monster card I entrusted DISINTEGRATOR, he is a monster card with a neutral element and my reason for using this in battle is the ability he has at max level. Even though the stats I have are standard according to my version, I use it to use the double demoralize ability, but this time I use 2 monster cards that have that ability. Of course, this is very useful for reducing melee attacks that have a large attack. Above 5 melee attacks it will drop drastically, reducing the -2 melee attacks I use for all the monsters I choose. The next reason I can give besides demoralize is his second ability, namely trample, this ability is good for dealing with monster cards with low health so that once he finishes off his opponent he will attack again to the next line. I didn't pay much attention to the knock out ability this time but it helped me. and his last ability is retaliate, which is his favorite ability according to the rules in this battle. In short, he will have a chance when he is attacked by an opponent's monster card that has the ability to melee attack and not just stand still when he is attacked. | |
| This monster card has abilities 1.Sneak: Targets the last Unit on the enemy Team instead of the first Unit. 2.Dodge: Has a 25% higher chance of evading Melee or Ranged attacks. 3.Backfire: If an enemy misses this Unit with an attack, the attacker takes 2 Melee damage. (max level) | fifth monster I chose TENYII STRIKER for this battle. The stats he has are quite good and he is really fast at attacking with a speed of 4, not to mention that later in battle he will have the speed added by the monsters I participated in the battle by +2 speed which I have explained in the aummoner section above. That's not the only reason I used him in this battle. The ability he has is also very suitable for avoiding attacks from behind, where for the battle rules this time all monster cards will have the ability to sneak. 1. the sneak ability that he has, even though there are no sneak rules he already has that ability, 2. dodge is his ability which is the next reason. The sneak ability will be given to all melee attack monster cards so with this ability I rely on him to dodge enemy attacks with the dodge ability, coupled with his high speed I hope he can work according to what I want, namely dodge. 3.backfire, this is a good combo to combine with dodging attacks. where when he can avoid the opponent's attack he will return the attack to the opponent and that will make him get an attack without attacking the opponent first. | |
| This monster card has abilities 1.Immunity: This unit is immune to negative status effects. 2.Retaliate: When hit with a Melee attack, Units with Retaliate have a 50% chance of immediately attacking their attacker. 3.Piercing: If Melee or Ranged attack damage is in excess of the target's Armor, the remainder will damage the target's Health. (max level) | the end of my battle strategy this time I used a legendary monster card from the fire element. I really like using him to make tanks. This time the reason I chose him in battle was that I made him a tank at the back. The stats are very sufficient plus the abilities he has at the max level that I used this time. 1. This immunity is good for tanks, but I usually use this for monster cards with attacks that have a negative effect and won't work against him. 2.retaliate is also an ability that I use quite a lot for this battle. For an explanation, you can see the monster card section that has the abilities that I have with him. 3. Piercing This ability is suitable for him where he won't get any negative effects even though it reduces his attack but he still has 5 melee attacks plus piercing which is very good. You can try it in battle to find out the true abilities of this monster card. |
You can see my battle live here or you can watch it on my YouTube video below, don't forget to like, subscribe and share. If you can't play it, you can continue reading this blog and see pictures of my battle in the continuation of this blog below.
ronde 1
ronde 2
ronde 3
ronde 4
ronde 5
final
and finally I won.
let's see my opponent's strategy this time. As you can see in the picture above, my opponent this time brought a neutral legendary summoner with 4 legendary monster cards, 1 epic and 1 common monster card. The tank they used this time was quite good because it had a lot of armor. and coupled with the last card they have with the ability to add armor so it will be difficult for me to kill the tank at the front of my opponent's strategy. but I couldn't back out of this battle so I looked at it and in round 1 each summoner gave their abilities to the monster cards that were participating in this battle. In round 2 I was quite optimistic about winning where in terms of health my monster cards were superior. Next round 3 I was able to finish off the opponent's tank which was at the back and not only that, the opponent's monster card which was now at the back only had 1 health remaining and it was very easy to kill in the next round. In the 4th round I had 5 monster cards left and my opponent had 4 remaining with almost dead health. round 5 is the determination based on the number of monster cards I win. Even though my opponent uses NFT Runi cards, I can easily finish him off with the monster cards that I currently have.
peak bttle finally I won with +23 rating and +7 sps that I got.
that's my suggestion. Use the strategy that you think is best and don't forget to have fun.
THANK YOU
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