BATTLE MAGE SECRET (Born Again) SPLINTERLANDS. BATTLE LEGENDARY SUMMONER

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hello, meet again with me Ahmad badrud duja. Greetings all, How is your challenge this time?

Battle mage Secrets is a challenge that is held once a week by Splinterlands, so let's take part.

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Welcome back to battle mage secret this time here I follow it with enthusiasm and I hope your day is full of blessings, everyone. For this battle, I fought a summoner of the legendary life element. here I play it in diamond league 1 and let's continue this game. victory is on our side today. (bhaltazar scholarship account)

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Screenshot 2024-01-19 02.02.23.png

as you can see in the picture above, this is the ruleset for this battle, namely: Born Again where All units receive the Rebirth ability which allows them to self resurrect once.

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The rules I got for this battle are 3, namely: 1.Aimless. 2.Born Again. 3.Counterspell.
( 1.Aimless: All Monsters have the Scattershot ability. this is the essence of the rules that I entered into this battle in the Splinterlands challenge. 2.Born Again: All Monsters have the Rebirth ability. 3.Counterspell: All Monsters have the Magic Reflect ability. )

  • this time the rules get 42 manacap
  • There are only 4 elements that can be used, namely: water, earth, life, and dragon. with that the other 2 elements cannot be used such as (fire, and death)

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Click the image to watch this battle live.

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and this is the initial appearance of my battle against my enemy with the summoner element legendary life while I use the Balthazar scholarship account with account number 708. and let's continue with my strategy in this battle and here are the cards that I can use in battle.

strategies are used to win the battle on the blog this time.

card imageabilityexplanation
Screenshot 2024-01-21 08.56.04.png POSSIBILUS THE WISEThis summons er card has the abilities: All friendly Monsters have +2 Health. All friendly Monsters receive the Trample ability at the start of the battle, which affects only Melee attacks (Ranged and Magic attacks do not Trample). and All friendly Monsters receive the Reach ability at the start of the battle, which affects only Melee attacks (since Ranged and Magic attacks can already be used from the second position). (max level)OK, in this battle the choice of summoner that I used in the battle was the legendary water summoner named POSSIBILUS THE WISE. Of the 4 open elements, I still choose this summoner, he is a summoner who has a lot of abilities and I have a very dangerous monster card in this element. In terms of the manacap I got in the battle rules this time, I think it's enough to be used in choosing a monster card with a fairly high mana cost and I'll combine it with a monster card with a low mana cost and I'll use it later. The reason I chose this summoner was once again the abilities he has as you can read below. he can provide quite a lot of abilities in one battle. What's more, this time I will use a melee card with the opportunity ability that is in this element and which I usually use in battle with quite high manacap. So let's just see what my monster card strategy is in this battle.
Screenshot 2024-01-21 08.57.12.png DIEMONSHARKThis monster card has the abilities: 1.Trample 2.Enrage and 3.Retaliate plus the abilities 1.Rebirth 2.Magic Reflect and 3.Scattershot which are given according to the rules as well as 1.Reach given by the summoner. (max level)The first monster card that I use as a tank is DIEMONSHARK. he is a monster card with a very strong water element and is very suitable to be used as a tank in every battle with the stats he has in this battle, namely: 4 melee attack, 6 armor, 10 health, and 4 speed. This monster card also has abilities that can be obtained in this battle as you can see on the side, namely: 1. Trample: When a Monster with Trample hits and kills its target with a Melee attack, it will perform another Melee attack on the next Monster on the enemy Team. 2.Enrage: This unit has 50% bonus Melee attack and Speed ​​when not at full health. 3.Rebirth: When this Unit dies it will self-resurrect with 1 Health once per battle. 4.Magic Reflect: When hit with Magic damage, does half the Magic damage (rounded up) back to the attacker. 5.Scattershot: Ranged and Magic attacks hit a random enemy target. 6.Reach: Melee attack Units with the Reach ability may attack from the second position on the team. He has a lot of abilities in this battle. The reason I chose him in this battle is first of all, his stats are very suitable for being a tank and his many abilities. and he is my favorite card in the choice of making a tank. I often don't need to think about choosing him if I have enough. it's too long to tell this but that's a little of the reason I chose him.
Screenshot 2024-01-21 08.58.16.png VENARI MARKSRATThis monster card has the abilities: 1. Martyr and 2.Snare plus the abilities 1.Rebirth 2.Magic Reflect and 3.Scattershot which are given according to the rules as well as 1.Trample and 2.Reach given by the summoner. (level 6)The number 2 monster card that I chose in this battle was VENARI MARKSRAT. he is a monster card with a neutral element I can use him anywhere. Even though he is a monster card that has not yet reached max level, he has the following stats: 1 attack range, 4 health and 3 speed. he also has the ability as I wrote next to it, namely: 1.Martyr: When this Unit dies, adjacent Units get +1 to all stats. 2.Snare: When attacking enemies with Flying, removes the Flying ability and cannot miss. 3.Rebirth: When this Unit dies it will self-resurrect with 1 Health once per battle. 4.Magic Reflect: When hit with Magic damage, does half the Magic damage (rounded up) back to the attacker. 5.Scattershot: Ranged and Magic attacks hit a random enemy target. 6.Trample: When a Monster with Trample hits and kills its target with a Melee attack, it will perform another Melee attack on the next Monster on the enemy Team. 7.Reach: Melee attack Units with the Reach ability may attack from the second position on the team. he has 7 abilities in this battle. The reason I chose him in this battle is that the Martyr ability is the only reason I will combine it with the Rebirth ability that I got. he is a monster card with a mana cost of only 3 which means I can combine it with a monster card with a high mana cost later. A little advice, if there are rules for getting the Rebirth ability, you must use a monster card with the Martyr ability to use because that is a very good strategy according to the experience I get in every battle.
Screenshot 2024-01-21 08.59.18.png KULU MASTERMINDThis monster card has the abilities: 1. Weapons Training 2.Opportunity and 3.Shield plus the abilities 1.Rebirth 2.Magic Reflect and 3.Scattershot which are given according to the rules as well as 1.Trample and 2.Reach given by the summoner. (level 3)In this battle, the number 3 monster card that I used was a monster card called KULU MASTERMIND. he is a monster card with the water element and also he is one of the legendary monster cards in this element. even though he's a slightly more max level card and I'm still collecting that, he's a very good card with a pretty high mana cost. he has the following stats: 5 melee attack, 9 health and 4 speed. he also has the ability as I wrote next to it, namely: 1.Weapons Training: Adjacent units with no attack gain this unit's attack, up to a maximum of 3. 2.Opportunity: Units with the Opportunity ability may attack from any position and will target the enemy Unit with the lowest health. 3.Shield: Reduces damage from Melee and Ranged attacks by 50%. 4.Rebirth: When this Unit dies it will self-resurrect with 1 Health once per battle. 5.Magic Reflect: When hit with Magic damage, does half the Magic damage (rounded up) back to the attacker. 6.Scattershot: Ranged and Magic attacks hit a random enemy target. 7.Trample: When a Monster with Trample hits and kills its target with a Melee attack, it will perform another Melee attack on the next Monster on the enemy Team. 8.Reach: Melee attack Units with the Reach ability may attack from the second position on the team. he has 8 abilities this time. the reason I chose him in this battle is. quoting a little from previous words where I will use a melee attack card which has the opportunity opportunity ability in battle, he is one of them. he is a monster card that I will use to quickly finish off monster cards that have little health and I combine it with his trample ability in this battle. being next to the monster card is my deliberate choice of him in position number 3.
Screenshot 2024-01-21 09.00.10.png DEEPLURKERThis monster card has the abilities: 1.Opportunity 2.Poison and 3.Demoralize plus the abilities 1.Rebirth 2.Magic Reflect and 3.Scattershot which are given according to the rules as well as 1.Trample and 2.Reach given by the summoner. (max level)For monster card number 4 in this battle, I chose DEEPLURKER. he is a monster card with the water element that has almost the same strength as the previous monster card. he has the following stats: 5 melee attack, 7 health and 4 speed. he also has the ability as written on the side, namely: 1.Opportunity: Units with the Opportunity ability may attack from any position and will target the enemy Unit with the lowest health. 2.Poison: Attacks have a 50% chance to apply poison, which does automatic damage to the target at the beginning of each round after the poison is applied. 3.Demoralize: Reduces the Melee attack of all enemy Units by 1. 4.Rebirth: When this Unit dies it will self-resurrect with 1 Health once per battle. 5.Magic Reflect: When hit with Magic damage, does half the Magic damage (rounded up) back to the attacker. 6.Scattershot: Ranged and Magic attacks hit a random enemy target. 7.Trample: When a Monster with Trample hits and kills its target with a Melee attack, it will perform another Melee attack on the next Monster on the enemy Team. 8.Reach: Melee attack Units with the Reach ability may attack from the second position on the team. he has 8 abilities and I use him to make double attacks like the previous card. The reason I chose him is very simple, where he is a monster card with a second ability that has the opportunity ability as I explained before. he is a monster card with the additional abilities of demoralize and poison which is very valuable in my opinion in this battle.
Screenshot 2024-01-21 09.01.07.png ANGELIC MANDAR INThis monster card has the abilities: 1. Triage and 2. Silence plus the abilities 1.Rebirth 2.Magic Reflect and 3.Scattershot which are given according to the rules as well as 1.Trample and 2.Reach given by the summoner. (max level)For monster card number 5, I chose ANGELIC MANDARIN. he is a monster card with the water element which has the following stats: 2 attack range, 7 health and 4 speed. he also has the abilities that I have explained besides, namely: 1. Triage: Heals the friendly back-line Unit that has taken the most damage by a third of max health. 2.Silence: Reduces the Magic Attack of all enemy Units by 1. 3.Rebirth: When this Unit dies it will self-resurrect with 1 Health once per battle. 4.Magic Reflect: When hit with Magic damage, does half the Magic damage (rounded up) back to the attacker. 5.Scattershot: Ranged and Magic attacks hit a random enemy target. 6.Trample: When a Monster with Trample hits and kills its target with a Melee attack, it will perform another Melee attack on the next Monster on the enemy Team. 7.Reach: Melee attack Units with the Reach ability may attack from the second position on the team. the reason I chose this monster card is because it has a low mana cost and has very useful abilities such as triage which will add health to my monster card at the back and silence to avoid my opponent when he uses a monster card with a fairly high magic attack . simple but it really helps in battle.
Screenshot 2024-01-21 09.01.58.png SWAMP SPITTERThis monster card has the abilities: 1. Repair and 2.Giant Killer plus the abilities 1.Rebirth 2.Magic Reflect and 3.Scattershot which are given according to the rules as well as 1.Trample and 2.Reach given by the summoner. (level 9)and the last monster card I used in this battle was SWAMP SPITTER. he is a monster card from the water element where he has stats: 3 attack range, 3 armor, 6 health and 4 speed in this battle. he also has abilities obtained in this battle such as: 1.Repair: Restores a third of max armor to the friendly unit whose armor has taken the most damage. 2.Giant Killer: Does double damage against targets that cost 10 or more mana. 3.Rebirth: When this Unit dies it will self-resurrect with 1 Health once per battle. 4.Magic Reflect: When hit with Magic damage, does half the Magic damage (rounded up) back to the attacker. 5.Scattershot: Ranged and Magic attacks hit a random enemy target. 6.Trample: When a Monster with Trample hits and kills its target with a Melee attack, it will perform another Melee attack on the next Monster on the enemy Team. 7.Reach: Melee attack Units with the Reach ability may attack from the second position on the team. The reason I chose this monster card for the last sequence was the repair ability it has. I really need to restore the armor of my monster cards that have it. Having armor can at least prevent enemy attacks and in my opinion that is the best way to use him in this battle. many abilities but there are abilities that are completely irrelevant to the monster cards I used in this battle.

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You can see my battle live here or you can watch it on my YouTube video below, don't forget to like, subscribe and share. If you can't play it, you can continue reading this blog and see pictures of my battle in the continuation of this blog below.

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ronde 1

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ronde 2

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ronde 3

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ronde 4

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ronde 5

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ronde 6

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ronde 7

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ronde 8

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ronde 9

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ronde 10

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ronde 11

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ronde 15

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final

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and finally I won.

in this battle I chose the legendary summoner from the water element which you can see above here. This is a long battle because as the rules show this time, dead monster cards will come back to life thanks to their Born Again ability. Fighting an enemy who uses a legendary Life Summoner is a pretty difficult battle in my opinion, looking at the battle in the first round, we each have a different strategy in this battle where it seems like the enemy because of the scattershot ability he got in this battle uses cards. Monsters that don't have an attack at the start of their strategy are tanks and the number two monster card. he uses very agile cards to dodge and occasionally he will counter my monster cards when he can dodge my attacks. In my opinion, it's a pretty good strategy to use a monster card with a double strike attack on the back. but I don't want to lose by choosing a water summoner who has the ability to provide trample power. I hope I can fight my enemy well in this battle. where I brought a melee attack monster card with the opportunity ability which I hope can be combined with the trample ability that will be given by my summoner this time. as usual in the first round each summoner brought their own abilities and in short round 2 to round 9 it was a very fierce battle with monster cards colliding with each other and finally in the 15th round I managed to find a bright spot by being able to avoid the attacks made by my enemy This time before I couldn't find the last image because my network was very difficult to find it. but I managed to win the very exciting and long battle that I did in this battle.


I won and got +24 points and +3,4 sps in this battle
that's my suggestion. Use the strategy that you think is best and don't forget to have fun.

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THANK YOU

Thank you for visiting my blog, don't forget to leave a comment, follow and share your experience with me.

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  • splinterlands : weekly event held by splinterlands
  • canva : to edit the images in this blog poster
  • link refferal : for those of you who are new or will try to play splinterland
BATTLE MAGE SECRET (Born Again) SPLINTERLANDS. BATTLE LEGENDARY SU... | Ecency