After he stabs some of the nefarious bandits in the stomach and strangles another, Deacon pushes his way through a meat wall bordering a bandit camp - i.e. hanging corpses that'll distract Freakers if they get too close. Freakers will nosh down on any type of meat, so cannibalism doesn't particularly bother them. Sneaking down the path that leads to a group of arguing bandits, our biker boy carefully places a bear trap near a sign before hiding. You can distract targets by throwing stones around, leading them to investigate the source of the noise - which, sure enough, one of the bandits does. Then he gets caught in the trap. Screams as loud as any engine erupt from his mouth, which attracts a swarm of Freakers - thankfully Deacon is far enough away by then to simply watch the carnage.
Some more fighting and sneaking ensues, until Deacon comes across his target - but he's heavily guarded by fist-fighting henchmen. Luckily, behind a shoddily-built wall is another swarm of Freakers ripe for manipulation. Deacon places an explosive charge on athe wall and blows it, alerting the ravenous swarm to the sound, and therefore his enemy's presence. They move through the pass like a river of flesh, sending the enemy bandits scurrying away.
This is the bit where the demo introduces us to a Rager Bear. Huge, hulking, and impaled with various sticks and blades, the undead grizzly acts as a mini boss encounter - but this is where the demo ends. An alternate path interview after the stage demo revealed that the zombies are stronger in the cold, and that the time of day drives the density of the Freakers. When it's raining the infected humans will be easier to sneak up on, roads will be scattered with dangerous ambushes and dynamic, unpredictable events. We're about to start stroking our chins, because the people behind Days Gone, Bend Studio, has moved into a new building recently. That's not all either, as they've increased its headcount from 45 to well over a hundred...looks like something's afoot. Interestingly, there are no plans to downsize once the game's out either, with Bend's Chris Reese reported to have said, "we have a longer-term plan". While nothing's confirmed it does sound like some sort of post-release content or support might be likely, or perhaps a sequel could even be in the works already. That might be us jumping the gun a bit, but having seen how stunning Days Gone looks on PS4 Pro and getting a look at just how many zombies will be filling our screen, we're about as eager for the game as its protagonist Deacon St. John must be for a shower. The Days Gone announcement trailer is a heartfelt, melancholy reflection on the enigmatic 'pandemic' which swept the world and what it did to people. Surprisingly, there are no zombies in sight, suggesting that we're in for a more character-based game that's not entirely focused on shooting zombies every other minute. Well, there will certainly be breaks in the action - don't expect a sweeping character piece like The Last of Us. Days Gone is clearly more focused on the explosive element of survival, rather than the human.
Given that we're only a couple of years after 'the event' that causes Days Gone's apocalypse, don't expect this to be a reclaimed wilderness. Humanity's stamp will still be on the landscape, which will make it a little less alien than - say - The Last of Us 2.thanks for reading