True, but Tetris or Pong etc. are... I don't know the proper word for it. I guess arcade games?
One thing that stands out to me is the original Playstation. You are 21 so it's a bit before your time, but prior to Sony's PS I had owned the original Nintendo(8-bit), Sega Genesis(16-bit), and a handheld Sega Gamegear(8-bit).
There was a battle between the Playstation(32-bit) and the Nintendo-64(64-bit), and everyone would argue which one had better graphics. Technically the N64 was double the graphical power, but it used cartridges for games. Sony had opted to use discs instead which held much more data, but were slower to move/load that data.
The PS1 could make use of pre-rendered CGI "movie" scenes which greatly enhanced the ability to tell stories in games. Additionally, a common game design for the PS1 was to use "2.5D" technique where the environments would be pre-rendered CGI images essentially with the character models being real-time 3D. So games like Resident Evil & Final Fantasy would make use of this design. In the N-64 everything was rendered in real-time due to the 64-bit bus & the speed of cartridges. But the PS1 could feel/look better in many ways, and could tell stories very differently.
The biggest games on N-64 were Goldeneye & Duke Nuke-Em(1st person shooters), Starfox-64(action-battle platformer), and the Legend of Zelda(RPG).
When playing with friends they'd often want to skip the cinematics/cut-scenes, and I'd be amazed because it was one of my favorite parts of the games. But those friends would be far more suited to games on the N-64 vs. very deep story-based games like Final Fantasy.
Also the idea of reading the dialogue would put many people off, but in the Final Fantasy VII remake for PS5 the characters having voices puts me off lol.
But I think in the end Sony's Playstation changed the way studios looked at making games forever, and Sony sort of won in that sense partially simply by choosing discs. The Xbox, Playstation, and PC all have many very story-based or cinematic-like games that are huge. And that style has even had an effect on first-person shooters. Nintendos next console the Gamecube would be a lot more like Playstation/Xbox, but the Wii and Switch still maintain Nintendo's own unique styles of games that are more arcade-like and less story-based.
RE: The story is what really matters in a videogame. — eng/esp