First attempt at the Goblin Psychic share your battle challenge.
Card Background Information
| Edition | CHAOS LEGION |
|---|---|
| Rarity | Common |
| Element | Earth |
| Attack | Magic |
| Abilities | Tank Heal/ Affliction(lv4)/ Slience(lv7)/Dispel(lv10) |
| Symbol | Effect |
|---|---|
| Restores a portion (1/3 MAX HP) of the Monster in the first position's health each round. | |
| When a Monster with Affliction hits a target, it has a chance (50%) of applying Affliction on the target causing it to be unable to be healed. | |
| Reduces the Magic Attack of all enemy Monsters by 1 | |
| When this monster hit an enemy, it clears all positive status effects on that enemy |
Card level & stats
bronze max LV3 - no change in abilities
sliver max LV5 - gains affliction at LV4
Gold max LV8 - gains silence LV7
Diamond and above LV MAX - gains Dispel at LV10
Level progression seems to increase by 1 HP per level but when it gains a new ability its HP drops by 1
Affliction is very useful for the card as it can stop others from healing while it can still heal its own tank.
Pros & Cons
Pros:
- Can heal the first unit of the team from anywhere
- Can heal self when it becomes the first unit of the team
- Does 2 magic damage which can bypass armor
Cons:
- high cost for card at 6 mana might not work in low mana battles
- low speed so hard for it dodge attacks
- Low HP for cost very squishy
- no armor so can be one shot killed if hit very hard.
Battle rules
| Symbol | Rule Effect |
|---|---|
| The initial Health of all Monsters is equal to that of the Monster on either team with the highest base Health. | |
| All Monsters have the Trample ability. |
Total Mana : 21
Usable elements : Fire, Water, Earth and Dragon
having higher speed in this rule set and dispel would help since if u get a kill you get to attack again with the trample and dispel can remove the trample ability.
Team Composition
Position: Summoner
Obsidian was chosen as it my only leveled earth summoner and that its a really good card to pair with magic attackers since it increases magic damage by 1 and this works for the star of the challenge Goblin Psychic since its a magic attack increasing it attack by 1 making it hit for 3 damage.Position: Main Tank/Melee Damage
Unicorn Mustang chosen for its high speed which works well in the stampede ruleset which gives trampled to all units since its attack is kinda high at 3 and high speed increases the chance for it to hit first and dodge attacks plus its being supported by the goblin psychic healing its wounds if it gets any.
also has void ability to reduce magic damage taken.
Position: SubTank/Filler
Mycelic Morphoid is in this position as a filler unit due to the lack of cost for a better unit but it will serve as a meat shield for the magic damage unit behind it allowing them to live longer plus it does have thorns so it will do some damage if they melee attack it.Position: Healer/Magic Damage
The star of the challenge, the Goblin Psychic being at level 4 it has affliction allowing to stop others from healing while still healing its own tank which may change the battle, since the summoner buffs magic attack damage by 1, this unit deals 3 damage which bypasses armor making it hit pretty hard.Position: Magic Damage
Khemer Princess was chosen for this team due to its low cost since I was running out of cost but it is a magic attack so it benefits from the summoners ability which increases it attack so that it attack for 2 magic damage which mean even if the enemy has void it will still do atleast 1 damage.Position: Sneak shield/Filler
You can't really go wrong with adding any 0 mana cost units to the lineup since they are free unless u are using that slot for another unit but in low mana lineups they work really well since they can take a hit in the place of your more valuable units.Now on to the Battle
Round 1
Was up against a water team seems to be melee focused team without any healers minus the main tank with its self heal, makes my unicorn mustang void ability useless since it they do not do magic damage
Luckily there is the equalizer ruleset which increased the health of all unit to have the same hp, protecting my line up from those sneak attackers since all my damage is focused on the front unit while their is split between the front and the back allowing my tank to live through the round.
Round 2
My tank almost died in the last round and was healed back to slightly above half hp, however in this round we traded tanks and their opportunity unit moved to the front row reducing it's ability to target my weaker units and the Mycelic Morphoid move to the front for my team allowing it to take full advantage of its thorns ability since they are playing a melee focused team.
Round 3
The fungus fiend is putting in a low of work being a sneak shield still staying alive and it can last another 2 round after taking the next attack while their line up is running out of units mine still includes a healer and 2 magic attacks while their only has 2 melee unit remained.
Round 4 and beyond
they did not have enough damage remaining to kill any of my units since the tank heal is healing for 3 hp per round while their damage does exactly 3 damage since the sneak unit is targeting the backline instead of the tank in front, once their 3 damage unit falls and the sneak unit goes to the front it was just a waiting game while the rest of the unit get killed. resulting in my victory.
Strategy Talk
The key unit in my lineup was definitely the Goblin Psychic with its heals allow my units to outlast the opponent's team onslaught allowing me to deal much needed damage to push the game into my favor.
I would have lost if they had any unit that could cause affliction to my tank to force them to be unable to heal and if they had more unit focus on my front row or if they went a range damage route since equalizer is in play they could have threw some weak 1 cost units in the front of their team while they high damage range units sit in the back since my team did not have any sneak attackers I would not have been able to counter that lineup.
but for this match if they moved the 2 and 3 unit to the back i might have lost since thorns will not trigger if the enemy does not melee attack it and their back 3 units are all non attackers reducing the damage they take from my team while their 2 remaining melee attackers would attack my backline since sneak will reduce the hp of my backline units and the opportunist will target the lowest hp unit and since they are in the back my goblin psychic would not have healed them resulting in them chipping away my attackers.
Thanks for the battle challenge curation team
Link to the Battle: https://splinterlands.com/?p=battle&id=sl_f19f4d2465d87fe25012993c407e0576