[Flying Squid] Share your Battle challenge (1)

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First attempt at the Flying Squid share your battle challenge, One of the most used water monsters in my lineup due to its nice stats and reach ability allowing it to be the sub tank easily.

Link to the Battle: https://splinterlands.com?p=battle&id=sl_fc6a8e2c3127c7a7cdbce7c9e27451a9&ref=dotz132

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Card Background Information

EditionChaos Legion
RarityCommon
ElementWater
AttackMelee
AbilitiesReach(level 1)/ Blind (Level 6)/ Backfire (Level 10)

Card level & stats

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Bronze max | LV3 - +1 Damage
Sliver max | LV5 - +1 Speed & +1 Health
Gold max | LV8 - +1 Speed & Gains Blind
Diamond and above | LV MAX - +1 Health & Gains Backfire

Pros & Cons

Pros:

  • High base hp
  • Has reach so able to attack from the 2nd position
  • Decent speed

Cons:

  • High cost at 7, unable to use in low mana battles
  • No Armor

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Battle rules


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SymbolRule Effect
altAll Monsters have the Enrage ability.


Total Mana : 60
Usable elements : Fire, Water, Earth, Life and Dragon

A High mana match that favors melee units due to the ruleset giving enrage to all units allowing them to hit harder and faster once they take damage.


Team Composition

CardRoleReason
Summonerkelya%20Frendul with its armor and speed boost it give the team additional points of life against melee and range units and the speed buff allows them to attack first
Main tankDiemonshark its high speed and decent amount of HP and armor its the prefect main tank for this lineup with the addition of the enrage ability it make the Diemonshark even faster.
Reach, Subtank, Star of the challengeFlying Squid with its reach its able to attack from the second position on the team also being a melee unit it benefits from the additional enrage ability if it get damage
Magic Damage, Phase, VoidDjinn Oshannus with its void and phase its one of the better magic tanks since it both reduces and has the chance to dodge magic attacks.
Magic Damage/Nerissa Tridawn just in case they bring a unit with void having more magic damage does help, as well as magic attacks cant be dodged so if they play a high speed unit that can fly it can be taken out.
Range Damage, Double StrikeAxemaster with its double strike and additonal speed buff from the summoner it will help it taking out those troublesome units that have armor since double strike counts as 2 different attacks
OpportunityDeeplurker the last one in this lineup with its opportunity ability its allowed to attack from anywhere and it will benefit from the enrage effect when damage becoming more powerful

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Now on to the Battle

Round 1

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The opponent went with with a fire based team with a shield unit main tank luckily I had magic damage units on the team to quickly remove the shield threat and allowed my melee damage units to hit harder.

The additional point of armor gained from the summoner helped in reducing the damage gained since they stopped the attack from touching the hp of my units.

in this first round of this battle my team managed to remove 2 of their units while they only managed to heavily damage my main tank.

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Round 2 to The End

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The Diemonshark with its trample allowed it to do more damage since it managed to take out the enemies allowing for a second attack.

In the end of the battle all the opponent team was able to do was take out my main tank while the rest of my team was pretty healthy.

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Strategy Talk

The strategy involved relied on the high speed of my units to do the first strike to try and remove as many enemy units as possible to reduce the amount of damage they can do, the speed buff and armor buff from the summoner does help since the armor does act as an extra life.

Flying Squid is a good unit to use in the second position of the team since it has reach and is able to attack from there as well as have a good HP pool to let it tank the damage to allow the backline attacks to have more time.

Good ruleset to use in:

RulesetExplanation
Spreading Furysince it has a decent speed and HP pool and is a melee unit it greatly benefits from the enrage buff
Odd Ones OutSince its an odd can it works in this ruleset
UnprotectedRemoves Armor since it does not start with armor its not affected and this allows it to damage the opponent faster since no armor is protecting them
Noxious FumesIts HP its quite high so it will last for a while making it a good choice
Weak MagicArmor protect against magic well gives its a longer life so it works

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Thanks for the battle challenge curation team

If you are interested in the game, here's my referral link: https://splinterlands.com?ref=dotz132