the current The Soulkeep game can bring a unique experience to Splinterland players. On the other hand, there are no players to compete. However, enemies in the game need to attack systematically and be careful.
The enemies are very well organized. You move fast. You are rushing in your gates to destroy your heart. It is especially important to protect your goals safely. I will attack the enemy so that you don't get close to the gate. You can't get help outside. Defense Storm is their best friend.
It is best to keep the enemy in place of towers. Combine storms of attack with combat strategies to crush your enemies. Don't give them a chance. A challenge awaits you. You need to systematically prevent enemies from entering the gate. Defeat is inevitable. This is a good combination experience for you. That's a good lesson for the next fight. The Soulkeep game is interesting. There is a good experience in overcoming systemic difficulties.
Today I'm going to play Gateway Level 4/5. Gateway level 4/5 is a very difficult game for me. I used many different combat strategies to win it. I still couldn't bring it to the end. Today I will continue to play with new strategies. Let's take a look at the strategies we used. My decision to defend my target was Jack's Witt Tower, sharp cards, cladding, charcoal grilling and terrorist attacks.
It envelops Kanza's twisted spell, magical charm. There are four types of spells in the tower. I chose them to adhere to my goals. I used a mix of towers and spells in battle. The choice of location is also very important. Now, let's go to the battle. For the first wave, I placed two fountains near the gate. A sharp card tower was placed at the intersection. The placement was correct. All enemies were removed. They couldn't even get close to their goals. The first wave can avoid losing your mind without being damaged.
Added a sharp card tower to the second wave. Selected as the starting point for the enemy. I threw a crack snap magic in the middle of an enemy gathering. The enemy movements in the second wave were much faster. The tower can keep up with this situation. Cracklesnap's magical arrangement was correct. The second wave prevented me from losing my mind. The third wave requires a good defense system. Enemies are the most capable of attacking in the third wave.
A sharp card tower has been added. Kansas-Twist-Zauber is located at intersections where enemies can gather. The effectiveness of magic is sufficient to destroy half of the enemy. The enemy forces in the third wave are very strong. she Collective movement is very fast. Therefore, some enemies can enter the gate. I began to lose two minds in the third wave. Add a charging pit tower to the waves. 4.
According to Wave 4, I lost two hearts again. I'm still in good condition. I still have eight hearts so I can continue until the next wave.
For Wave 5, a charging boxing tower and a sharp card tower have been added. I twisted Zel with the magic proverb, Kansas Twistzel and the tower, reaching the best waves. Wave 6 has added another Charnel Pit Tower and Fountain Terror Tower. We've also added Cracklesnap Magic, which is told by Kanza's twist. Welle 6 is the final wave. If I can beat it, I can come to League 2. Unfortunately, I wasn't above Wave 6.
The strategy I used worked well up to Wave 5. What I added for Wave6 was right. However, I have to admit that I made an error in choosing my location. So this time I was unable to successfully complete the Gateway Level 4/5 game. I'll try again. Next time I'll be back with success..