Redwyrm Hatchling Breakdown | A 7-Mana Dragon Archer That Never Misses

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Hey everyone! Hope you are all doing well and winning your Splinterlands battles today.

Today we are taking a look at an Epic card from the Dragon splinter called Redwyrm Hatchling. This is a 7-mana Dragon archer. Even though it is slow and has only 1 speed, it comes with two great abilities right at level 1: Flying and True Strike

Let's break down its stats, abilities, and how to use it in battle.


Card Overview

  • Mana Cost: 7
  • Element: Dragon
  • Rarity: Epic
  • Attack Type: Ranged
  • Subtype: Dragon


Card Stats and Level Breakdown

Here is how Redwyrm Hatchling gets stronger as you level it up:

  • Level 1: 2 Ranged | 1 Speed | 3 Armor | 6 Health | Flying, True Strike (Collection Power: 100)
  • Level 2: 2 Ranged | 1 Speed | 3 Armor | 7 Health | Flying, True Strike (Collection Power: 400)
  • Level 3: 3 Ranged | 1 Speed | 3 Armor | 7 Health | Flying, True Strike (Collection Power: 1,000)
  • Level 4: 3 Ranged | 1 Speed | 4 Armor | 7 Health | Flying, True Strike (Collection Power: 2,000)
  • Level 5: 4 Ranged | 1 Speed | 4 Armor | 7 Health | Flying, True Strike (Collection Power: 3,200)
  • Level 6: 4 Ranged | 1 Speed | 5 Armor | 7 Health | Flying, True Strike, Demoralize (Collection Power: 4,830)


Understanding its Abilities

  1. Flying (Level 1): Has an extra chance to dodge Melee and Ranged attacks from enemy monsters that do not have the Flying ability.

  1. True Strike (Level 1): Attacks will never miss. Even though this card has low speed, it will always hit its target.

  1. Demoralize (Level 6): Reduces the Melee attack power of all enemy monsters by -1.

How to Set It Up on the Battlefield

  • Backline Placement (Positions 3, 4, or 5): Keep Redwyrm Hatchling in the middle or back of your lineup. Since it is a ranged card, it needs to stay behind your main tanks so it can fire off shots safely.
  • Great in Reverse Speed Matches: Because it stays at 1 Speed all the way through max level, this card becomes super fast in Reverse Speed rulesets!

Final Thoughts

Redwyrm Hatchling is a solid 7-mana Dragon card. Having True Strike at level 1 fixes its low speed problem completely, so you never have to worry about missing shots. Combined with Flying and good base armor, it is a great choice for tricky rulesets like Reverse Speed and Earthquake.

Thanks for stopping by to read my post, see you next time!


Thumbnail was generated with Gemini AI
All other images were from splinterlands.com website

Redwyrm Hatchling Breakdown | A 7-Mana Dragon Archer That Never Mis... | Ecency