this does nothing to address a more serious issue: the inability to play your way to a higher level card ownership
It's my contention that players who don't have 50 bucks a week to dump into video games are not going to be able to take advantage of this in any meaningful way and this will further consolidate the rewards into a smaller group of hands. Reward amounts should allow a player who has put in a game console worth of money into Splinterlands to be able to EARN the ability to level up their cards. Currently the value of rewards don't even come close to providing enough value for silver1/gold3 players to move up without spending more money. I have almost 2 years in this game and at least 400 dollars invested (likely more) on top of reinvesting every little bit I make back into the game. I bought packs, individual cards, flipped cards for profit, opened a second grind account that I now use to rent out cards that are not valuable enough to sell but are useless to me because they are outside the modern ruleset. I have a career record of 53.3% on my primary account. I play nearly every day with 18000+ battles total. I believe someone who has put that much into the game should have been able to earn enough to climb to the next rung of the ladder but I still can't even come close to competing in gold let alone beat any of the top 100 silver players. Perhaps this is because I am terrible at this game or perhaps it's because I can't afford to level up every card. But this proposal really creates more problems than it solves and punishes the small time human players.
RE: SPS Governance Proposal - Adjust Rewards Based on Card Level