https://steemit.com/utopian-io/@mys/steemnova-adjust-randomness-of-expedition-mission-return
Generally it is a positive change and this part of the game has given hope for a good return. But suddenly it turned the game-play completely.
Here is a confirmation screen, that players now are flooding with resources.
For me it ruined completely balance in this game, and need change ASAP.
Happily, as far as I know, first dev ;) is working on it and we should expect patch soon.
And there is one more thing, that connects everything: Battles on expeditions.
On expeditions you can encounter two types of enemy: Aliens and Pirates, where Pirates should be weaker, and Aliens stronger than you.
Regarding the influence of player upgrades; pirates have -3 level upgrades than you, aliens +3. As you gain higher level upgrades the percentage of difference between player and enemies diminishes. Pirates are less and less weak as aliens are also less and less strong. IE: with player level 0 ups pirates will have 70% structural integrity and aliens will have 130% of what the players have, but if you reach level 10 pirates will have 85% of what the players have while aliens will have only 115%.
source: Ogame wikia
The reality is different, and Pirates don't scale with you. (I haven't fight with Aliens yet)
As a result, expeditions are OP, chance of loosing fleet are less than 1%, while one success gives one week of normal production. Also it seems that, defensive players are much stronger now, aggressive are less aggressive. And whoever reached astrophysics, scores great results and boost in points.
| Rank | Player | Points 2 days ago | Points now | Relative increase |
|---|---|---|---|---|
| 1. | marsell | 31385 | 53760 | 71.3% |
| 2. | mys | 33535 | 49138 | 46.6% |
| 3. | dotevo | 29382 | 39726 | 35.2% |
| 4. | barbarossastudio | 24712 | 30926 | 25.1% |
| 5. | tx1683 | 25064 | 28854 | 15.1% |
What do you think of recent change? Leave a comment below.