This is cool! well done Makerhacks :)
I first started developing games with Unity3D, but lately, I've also been using Python (for the past few months). I remember once creating a simple game and connecting it to Telegram. I used Python and called it Monkey Punky. The main idea was to learn how to integrate it with Telegram so people could play. Players could earn points by sending a banana emoji to the monkey bot on Telegram. Their names were then saved in a database, and their points were recorded on a leaderboard to show who had the highest score.
Long story short, I stopped working on it when I realized I needed a server to keep it running 24/7. One website allowed me to run it for only 24 hours but it was also not what I needed, and then I tried with my laptop, but since I couldn’t keep my laptop running Python all the time, I eventually gave up on it.
I see you used Itch, I should try it in future.
RE: Bringing Pygame to the Browser with Pygbag