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Demoralize is nice but 7 mana for 2 magic feels steep outside melee heavy rulesets. do you only bring it when you expect a melee rush, or does it make your lineup most games?
Demoralize is nice but 7 mana for 2 magic feels steep outside melee heavy rulesets. do you only bring it when you expect a melee rush, or does it make your lineup most games?
RE: Splinterlands- Emberguard: A powerful monster for weakening enemy.