Commodore World was a magazine for Commodore 64 and Commodore 128 users published bimonthly in the mid to late 1990s. This was really the last U.S. based traditional print magazine for Commodore 8-bit computers. Issue Number 6 includes:
Features
Word Tools - Pick the right tool for your word processing requirements.
Anatomy of the Printed Page - There's a lot more to laying out a page than just filling it up with text.
Reviews
Software: Keystone Software - Label Maker and one or more dedicated databases may be your key to success.
Games: Miniviews - Total Eclipse, Atomino, Ultima V, Acrojet, and Superman: The Man of Steel.
Hardware: Big-D Kits - Kits to simplify installing device selection switches in your 128D.
Columns
Just For Starters - You're off and printing as we continue to show you the BASIC's.
Foreign Exchange - The largest computer user's group in the world? Take a look at Germany's GUC.
Hard Tips: 128D Device Switch Installation - For the do-it-yourselfer, here's how to install device selection switches.
Graphic Interpretation - With all the powerful Window and Macintosh machines around, why use GEOS?
geoProgrammist - More info on how making your GEOS applications work with 40 and 80 columns.
Basic Instincts - Add repairs and more in the final installment of STARSHIP COMBAT.
SCSI Magic - For CMD HD programmers, SCSI Commander takes a fair leap forward.
Advanced Techniques - Find out how text adventure data structures work.