lightning bolts from the sky hitting the wolfs the all burns to a crisp. @methus staff is crackles of the electric charge, Frank moving up and is attacking one of the undead bears.
@ecoinstant fire a bolt form his cross bow and killing it. then the two of them manage to kill a second bear. maxwell and blaze is on the going at the oger and undead is in there way maxwell cuts it down without stopping them running at the ogre. ranger rick is ends the ogre whit a few arrows.
gob and his guard is running in to the fight they quickly cutting them down the undeads just a few undeads renaming now. the Trebuchet workers are moving the large weapon forward to get it in a good position.
after moving a bit forward the colonists can see a stone wall in the distance. on topp of wall they can see a man. but he quickly moving a way from the wall and they cant see him anymore. on top of the wall is two heavy armor ogres armed whit powerful cross bows. a few ogers and a sea of undeads. the gate is a iron gate. it can bee taken down by weponds but its going to take a long time if the Trebuchet manage to hit it it only take a few shots. somebody need to be there to relay the info where to aim the weapon. it sems to part of and larger fortress to the west you can see the main valley
no snike attack you are all in combat
you can move maps it take one turn you will ending up in E12
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iron gate 100 of 100
stone wall 100 of 100
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Potions take one turn to use you can give it to somebody else and your self but it you are unconscious somebody need to give you one of their oven:
health potion 4 hit points
armor potion 8 armor recovery
berserker potion 5 to hit one full turn
greater healing potion 20 hit points and armor
rock potion boosting the armor by 30 two turns
Overview over all Colones and Quest Rules.
https://docs.google.com/spreadsheets/d/1yVIjhPnBVNHxymHEYQU-8-VolVaiTn8Us9iJWmcHaqU/edit?usp=sharing
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@methus(ring,cape of knowledge,ale) 8
Weapon(+7 dark staff gem 4 melee damage two hand)
4 hit points (14 of 14 wizard armor set)
Spells: Lightning Bolt, Dark Heal, Fireball, Dark Missile
potions 3 of 4:2 healing potions, 1 greater healing potion
Abilities (wizard armor set)(spells hit has been added to the staff) +1 spells +2 spell damage)
Player
Frank(Ring,rock amulet,ale) 8
Weapon: (+5 sword 4 dam)(tower shield (tank)
4 hit points (72 of 72 armor
Spell: (Rock shield) can only be cast on your self give you and +20 armor for two turns take one action to cast using d20 to hit.
potions 2 of 3: 2 berserker potion
Player
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@cyber.explorer "fyres forest"
"Chief of Security" Maxwell (amulet,blaze.ale) 8
Weapon:(+6 one-handed iron hammer w/gem 7 dam)(Large improved iron shield))
4 hit points (54 of 54 Armor)
potions 2 of 3: 1 Healing potion, 1 Armor potion, 1 Rock Potion
hit/dam added to the weapon
Player
Ranger Rick (Wolf tooth amulet,Eye of Accuracy,ale)9
Weapon: (+11 hunter bow/master 5 dam)(Ranger)(+5 heavy spear (short range)(Ranger) 7 dam)
4 hit points (20 of 20 ranger armor set)
potions 3 of 4: 1 Healing potion, 2 greater healing
Abilities (ranger armor set) +1 potions)(one per turn dual strike two arrows -3 to hit)
(+1 single,Eye of Accuracy its been added to the weapon)
Player
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@ecoinstant (amulet,ring,ale,Moose sausage,ranger helmet) 9
weapons(+4 crossbow, 7 dam)(+5 iron sword, 6 dam)
4 hit points (21 of 21 armor)
potions 3 of 3: 1 healing potions 1 armor potion,1 greater healing
dam added to the weponds
player
Paige (ale,Eye of Accuracy,Ring,Moose sausage) 10
weapons(+8 Paige's hunter bow/master 6 dam)
4 hit points (24 of 24 armor)
potions 3 of 3: 1 healing potions, 1 rock potion,1 greater healing
dam added to the weponds
player
Trebuchet (stone 25 dam to one square)(fire shoot 15 dam and 7 to one square around)
10 hit points (need a player to fire. one shoot take 2 actions only one shot per turn.
movement (need a player 3 square per action)(normal map movement)
Ammo 10 of 10: 5x stones, 5x fire shoot
select ammo type. aim at a location need a friendly to be in line of sight of the location. roll D6 1-2 its in the spot where it aimed it. 3 one square west. 4 two square to east and 5 3 square north and 6 2 Square west.
player
Trebuchet crew (ale) 7
weapons (+4 sword 4 dam)
4 hit points (5 of 5 armor)
potions 1 of 3: 1 Greater Health Potion
player
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the goblinds
Goblinds (ale,ring,amulet,Moose sausage) 9
weapons(+4 iron hammer 7 dam)(+5 bow 4 dam)
4 hit points (20 of 20 armor)
potions 2 of 3 2 armor potion, 1 berserk potion
Player
Gob (Ring of healing,Amulet,ale) 8
weapons (+7 master long sword 6 dam (Cleric)(Holy shield)
4 hit points (35 of 35 Cleric armor set)
potions 8 of 8 2 Greater Health Potion, 2 berserk potion , 2 Rock potion,2 Health Potion
Spells: touch heal ,heal, summon wolf,summon bear
ability +2 spells +1 hit +3 potions)
Player
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undead 5
weapons (+3 hands 2 dam)
4 hit points
-2 movement speed
Player
undead ogers (ring,amulet) 7
weapons (+6 Battle Axe 2-handed 7 dam)
20 hit points 10 of 10 armor)
Player
undead crossbow ogers (Eye of Accuracy,amulet,ale) 9
weapons (+6 crossbow 8 dam)
20 hit points 28 of 28 armor)
Player
undead bear (+12 teeth 3 dam)(+10 paws 5 dam)
12 hit points
(+2 charge range)
Player
undead wolf(+12 teeth 3 dam)
8 Hit points
(+2 movement and +2 charge range)
Player
Moldred the lich king (Amulet of the dead,cape of knowledge) 10
weapon (+8 wizard staff (Two hand) 4 dam)
hit points 10 (14 of 14 wizard Armor)
3 greater healing potion
Spells: Teleportation, Fire ball,Fire wall, Summon/Revive undead
Abilitys: +1 spells hit +4 spells damage +1 spells on quests
Player