I just want better alignment of incentives. Who came up with the incentive mechanics/mechanism design here? What are we trying to accomplish with the rewards (and punishments)?
Of course we need more code, but code should be generated to make a profit for everyone combined. What exactly will SPS produce which is so important that it needs 10% of the reward pool indefinitely? Is it going to produce a lot of profit and raise the price of Steem for everyone so that it's measurably beneficial or is it just moving numbers and percentages around to benefit a few who want development contracts?
RE: HF21: SPS and EIP Explained