BATTLE MAGE SECRETS Weekly Challenge! RULESET: Close Range

Words
569
Reading
3 min
Listen
Play
3y

battle mage.png

Damour's weekly breakdown of the Battle mage secrets

CHALLENGE RULES

RULESET: Close Range

Description:close range.png

Monsters with ranged attacks are allowed to attack in the first position.

  • You can use high HP or high speed Ranged monsters at position 2 (or even at position 1 if it has Heal).
  • Choose summoners that give a bonus to Ranged attack or to speed and then choose high damage Ranged attack monsters.
  • The other choice here is to completely go the opposite and go for a solid melee tank and second monster and a magic backline this allows you to avoid being countered by summoners that have negative affects on range with the Return fire ability.
    separator.png

Ruleset Nerfs

Rulesets that don't supportReasons
Up close and personal(melee only).pngUp close & PersonalThis clearly does not benefit range monsters in any way.
Unprotected.pngUnprotectedMakes it even more likely your opponent will go with a magic option

Ruleset Buffs

Rulesets that supportReasons
Going the distance(range only).pngGoing the distanceThis will allow you to counter with anti range summoner and have 100 % success of your opponent taking extra damage .
Lost Magic.pngLost MagicYou know your opponent will not be using magic and can plan to counter range and melee monsters
Keep your distance.pngKeep your distanceThis also prevents your opponent from using any sneaky melee tactics against you. Magic is still an option here.

separator.png

Monsters breakdown
Buffs

Amplify.pngAmplify
This will allow you to get +1 damage from the return fire ability as well as thorns or magic reflect. in case your opponent chooses to go with melee or magic play.
return-fire.pngReturn Fire
This will hurt any range monsters your opponent deploys but do be careful you can also be hurt by this if you use range monsters.

Nerfs

return-fire.pngReturn Fire
Go with Melee and Magic monsters if you suspect that your opponent is using summoners with the return fire ability.

Devider Red flashing lights.gif

Summoners breakdown

Summoners buffsReasons
Mylor Crowlingif you suspect your opponent is going melee.
IlthainSummoners with return fire is very useful here if your opponent does play ranged buff with amplify to get even more bang for your buck.
Lir DeepswimmerSummoners with return fire is very useful here if your opponent does play ranged buff with amplify to get even more bang for your buck.
SloanIf you know your opponent is not going to counter you with Lir or Ilthain this is a possible use case for the +1 range.
Summoners nerfsReasons
NoneCan't think of any particular summoners that are negatively affected by this ruleset.

Devider Red flashing lights.gif

Without further delay lets dig into a battle to see some of our recommendations in action.

Battle

Our opponent has gone with a range team and Sloan summoner in order to buff his range.
I chose to deploy Possibilus the wise in order to take advantage of the extra health and a little added bonus of the trample. As you can see our placement is a tank card upfront and a second tank in the form of Coastal Sentry with the double strike. Our back line is a good mix of range and magic. The good mix of damage here does not make my team very easy to counter. I wanted to include a stun monster to possibly get some extra damage from the that.

Battle pic 1.png

divider_neutral.png

Team PH banner.png

Damour the merrier
See you all out in the Splinterverse.

Images provided by Splinterlands in game and via Weekly Battle Mage Challenge post.

For those interested in playing the game, you can use my referral link here.

My socials

Twitter = Damour08
Twitch = playingslwithdamour
You tube = Damour

BATTLE MAGE SECRETS Weekly Challenge! RULESET: Close Range | Ecency