The Edge Mask from the Great Blender Node Group

dalz(81)
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Detecting edges in Blender with the help of nodes is a great thing. It gives shape to the model and make them better looking.
In the past, to detect edges on a model, I have been using the pointiness feature from the geometry node. I think it is still a great way to do this, even now, when there is a dedicated AO node in Blender 2.8. Link to a previous post on the poitiness.

Screenshot_1.png

Here I will try out the edge mask from the node group recently presented. The edge mask is a very useful mask. Yet, in order for it to work it need some tweaking.
The node itself has a total of five masks. In the previous post I have presented four of them, each one individually, and combining the different nodes. The node group is created by Youtuber Wayward Art Company. Many thanks to him.

I have tested the node and done the tweaking and the model looks as the above.
Here is the node tree for this.

Screenshot_2.png

It is a very basic setup, basically just mixing colors with the help of the edge mask node from the node group and a mix node.

The important thing here is to setup the values from the edge mask. The edge mask have a total of 4 values. Here is the values that I used:

  • Edge scale 120
  • Edge Noise 0.4
  • Edge Scratches 0.3
  • Edge Frequency 0.2

Screenshot_3.png

The most noticeable thing here is that the Edge Scale value is high. You need to bring it quite high in order to work. Especially if it is a high poly model. For the testing I have done this is the case. If you are having problems with no edges showing bump the value up 馃槉.



Link to download the node group

All the best
dalz@dalz



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