RE: RE: Did Block One Just Rug Pull EOS?
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RE: Did Block One Just Rug Pull EOS?

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5y

Hey Luke!

EOSIO is such a tech breakthrough, I'm done thinking negatively about B1. Sure, they weren't ever half we'd hoped, but EOSIO will flourish beyond EOS, and beyond Blockone. WAX and Telos are already top-tier chains + projects. Ultra's resource model is fascinating, and inspiring.

Love how you took this post to the governance route. I'm familiar with your DAO(DAC) work. I'll be contacting you to formally request a call with you sometime soon to share some an ideas on a project I'll be announcing in the coming weeks.

Do you want to help create a world we all want to live in? What tools will you use to do it?

This is what I'd like to talk to you about. A leaderless system where every person is the leader, publishing a list of projects they support, which are funded by collective choice within the system. Combined with temporally-issued tokens, and geostratification for global integration.

Here's a general concept of what we'll be laying down, borrowed from my Web-4 Manifesto

What is a Geo-Social System?

A geo-social system is something that affects people (social) at a given bounded area (geo). We will introduce a model to create a bounded geo-social system on blockchain

Concepts

  1. Geodomain: A bounded area that may contain or be contained by other geodomains and may have an associated group of people (geotribe).

  2. Geotribe: The group of people associated with a geodomain that are participants in a web 4 system.

Geodomains are akin to a level of organization like city or state, with a finite set of smaller areas making up the larger area. Geodomains can also be overlapping if desired.

Geodomain Levels

Across the globe, one geopolitical (geodomain) pattern seems to emerge, though names vary. Communities are within Cities, are within Counties, are within States, are within Nations, are within the World.

  1. Community
  2. Cities (aka Towns, Commonwealths, etc.)
  3. Counties (aka Divisions
  4. States (aka Districts, Provinces)
  5. Nations (aka Countries, States, Republics, etc)
  6. Global

Using this existing geopolitical stratification is recommended for those wishing to build a web 4 system because it makes varying global systems easily storable in a one relational database model or similar data structure, and is understood by local people, governments, etc. Any other system is possible if one is willing to create it.

Once we have our geodomains, we must define what makes a geotribe.

Geotribal Bonds

Traditionally, it's a presence within a certain area, such as a place of residence or business, that is of importance for things like taxes, voting, and citizenship. This is no longer needed, so we

It is important for every system that each individual declare within one geotribe so that their "vote" isn't counted twice, or half (if divided)

When using stratified geodomains, such as geopolitically-based ones, Geodomains are layered, with each level adding definition by refining larger Geodomain layers into

If a geopolitically-based geodomain system allows geotribe members to declare their own associated location without proof, the member is incentivized to be honest, as they will receive the most benefit from having their opinion heard where it matters to them.

All "non-proof" systems should place restrictions on switching voluntarily-given geodomain association too often (such as once per 6 months) to prevent influencing foreign affairs.

High-Fidelity Democracy

By offering time tokens to the individual that correspond to each stratum we can create high-fidelity democratic systems that better represent each and every person's desires. We can know exactly what the people want, with no guesswork and 0 middlemen, in a very short period of time.

For example, a person may be given 12 time tokens per month at each stratum to vote on the initiatives that they would like to see passed. They may vote all 12 tokens for an initiative they are most passionate about, or 1 token to 12 different initiatives (or 2 to 6 initiatives, etc). By collecting and counting these tokens, the governing body can know exactly what their constituents want, without the direct need to elect a representative who only estimates these desires.

The democratic system described in this paper does not solve all problems, as there are still issues of voter informedness, unseen actors, and more, but it is a skeleton to build a collaborative social system that are an improvement to the representative governments which were once as revolutionary as these ideas are.

Look forward to a chat if you're down

  • Douglas from cXc.world