If you're like me, you noticed the KE score shown on PeakD.com and wondered, "What's that?" Maybe my scanner has been on the fritz, but this KE had not been appearing on my radar until, well, blip!, there it was.
"What's that?" I wondered. A mouseover gives details, but still, I wondered, "Okay, so what's that?"
After doing a little looking around, I'll try here to relay what I understand about the KE Coefficient.
Understand, in my view, we should be cautious about applying judgment while using this score. Frankly, applying "naughty" and "nice" is not good as that's applying the subjective to raw, objective numbers. People have different reasons for doing what they do with funds, and in my view, that's completely their call. Still, the number is what the number is.
On Hive we're familiar with a Reputation score because it's omnipresent.
PeakD shows it right beside my avatar image above, Ecency and Hive.blog do as well, below.
I appreciate this easy to view Rep score. At a glance, I can get a general sense of the Hive user. Whenever I look at a different platform, I miss this. I might be interacting with a foundational person on the platform or a total crackpot. Reputation scores on Hive help me quickly figure what I'm dealing with. It's not perfect, but I like the handiness. By the way, Azircon talks about Reputation on his post.
I love that Azircon embedded the John Nash clip from "A Beautiful Mind" about governing dynamics in the post above. As I read through this KE ratio stuff, it immediately gave rise in my mind to game theory and particularly social traps and the Nash Equilibrium.
There is a game or test in this field called the Nuts Game. People sit around a table. In the middle is a bowl of nuts. You go around the table, person 1 draws out as many nuts as desired. Person 2 does the same, then 3, 4, etc. At the end of the round, everyone has a score of collected nuts. But, the trick is, whatever remains in the bowl at the end of the round is doubled. Think of it like fishing. If some fish are left, they can spawn and regenerate the population.
After the population is doubled at the round's end, a new round begins. In this way, the game can go on forever. Unless, of course, the people get greedy or selfish and draw out the last remaining nut(s). Then, it is over.
This is what the "governing dynamics" scene is all about. They question Adam Smith's notion of a rational man acting rationally...if given the chance to take all the nuts, a rational person will take them, and should, because that's in his own best interest. John Nash, with his governing dynamics and equilibrium, showed and proved mathematically that, No, actually it's in one's best interest to not do that. Instead, it's best to regulate one's behavior and therefore perpetuate the rewards...you'll eventually get more by keeping it going.
In social traps, though, there are other dynamics. For instance, there are "freeriders" and there are also personality trait differences at play here.
There have been interesting studies where the bad results of social traps have tried to be mitigated. It's hard to do.
The method of "regulation" is one route: this is a hard-and-fast rule from an authority. This is like a law from above. For Hive, this would be like a hard-coded rule about staking/unstaking, withdrawing, etc. which would make pilfering Hive rewards (and getting a very high KE Ratio) impossible because the code disallows it. I don't see this happening in Hive. And, truth be told, in real life this "regulation" route has proven to be (a) hard to implement and (b) inefficient even if it is implemented. (Inefficient, in this case, meaning we get results, but we could be getting so much more.)
Or, a second method in trying to mitigate social traps is by assessing the Big Five personality trait of "agreeableness". One of the subdivisions of "agreeableness" is "cooperation." Cooperation is, of course, getting along with and working with others. Unsurprisingly, people who score high in agreeableness on personality inventories tend to "do well" in tests like the Nuts Game. People who score low in agreeableness do not do well in the Nuts Game. More precisely, low agreeableness people "do well" by taking all of the nuts for themselves, but then they're done. They, quite literally, ruin it for everyone. And, they could have had more over time had they cooperated with the others.
And, a third method to mitigate social traps is through community norms or policing. This seems to have been proven as the most effective way to deal with these tricky social traps. The clearest example to me is the lobster fisheries of Maine. They know that taking some lobsters, but not all, is the best way to manage the population, keep it healthy, and still make a living lobstering. And to that end, the local community monitors the lobster waters themselves. You simply do not, as an outsider, launch a boat in the harbor and start harvesting lobsters en masse. The local will have a word with you!
This community-approach seems to be the route that Hive is taking with KE Ratio by making it publicly viewable to all. This is good.
I go by or "CR" for short. See all my links or contact info at https://linktr.ee/crrdlx.