Initial change:
Hey all, quite a big balancing change coming through.
This may or may not be temporary, but we are open to feedback in terms of balancing. Effective immediately, we are doing the following changes:
Claim interval will be raised from every 2 hours to 4 hours
Attack charge interval will be reduced to 30 minutes from 2 hours.
Vault capacity per level will be reduced by 50% (2.5 DENAR per level instead of 5)
Maximum attack charge count will be reduced to 4 from 8.
As I said, these changes may remain permanently, or we may adjust them as we go.
After further consideration, we are following up with more changes to make the gameplay more enjoyable and rewarding.
Note: Remember that all percentages are in itself, are rolls. It is always a roll between the minimum and the maximum.
Steal Percentage
Now, the minimum amount that can be stolen from the defender is 5%. For every difference in respective stats, the maximum amount increases by 5%, up to 80%.
Interception Chance
There is no minimum chance, the percentage per difference point is 2.5%, with a maximum cap of 50%.
Critical Hit Chance
There is no minimum chance, the percentage per difference point is 2.5%, with a maximum cap of 50%. Please note that it is possible with a high enough steal percentage and a potential critical hit, it is possible to steal up to 100% of unclaimed denar of the defender.