I actually stopped playing altogether a few weeks ago because the game was becoming joyless. I found that playing the secondary markets was much more enjoyable and I figure that everything entailed from the Land economy/strategy part of the ecosystem is going to pique my interest as well.
Splinterlands is no longer just a card game, it's transforming into a strategy game and experimental environment where we are all able to build upon these assets. You can't automate the future diplomatic arrangements within the game that are to come.
Splinterlands rewards the brave, those who are engaged, and those who want to provide products and services to the community. The game has become secondary and if it was a game to be taken seriously (eSports), there wouldn't be a Battle API. The opportunity to create variants of the game is a massive opportunity to create a more eSports type of gaming environment. Someone that is not associated with Steem Monsters will have to build it, keep the bots out, and create that competitive atmosphere. The ability to re-invent these NFTs and the personas in different environments presents possibilities for game developers.
When it comes to marketing, they don't have a solid handle on who their target audience is.
RE: Splinterlands: Are we losing sight of what's important?