It may be finally here and it is a twist the ecosystem needs. On the other side, the community burned itself to the ground and almost everyone who has any sort of stake in the ecosystem left has a plot. The idea of the price of Bitcoin bringing new participants into the ecosystem, buying spellbooks, and getting involved is not exactly coming to fruition. 2-4 spellbook purchases per day in the middle of a BTC rally is not encouraging.
The priorities once Land 1.5 is released should be clear:
We don't do those things, that virtual land you own has little value to anyone outside of a treehouse of 1,000. We have to make Splinterlands actually applicable to the real world and not some fantastical world where it operates in a vacuum. This "we're not selling out" mentality has not held up very well. Making Splinterlands the easy and fun way to jump into the Web3/crypto space requires compromising the prevailing starving artist mentality that has existed for the past several years.
The marketing and promotion of Splinterlands and Hive has been atrocious at best. The fact that it is still here is both a wonder and a testament to stubbornness and sunk costs.
You have a choice a year from now: A fantastical game that stayed true to itself and has 500-750 in the ecosystem (with a Steem Monsters team of 3 people) OR hundreds of thousands involved in an ecosystem where items produced on land have promotional tie-ins with businesses you're potentially in contact with on a daily or weekly basis?
You make the call. What Splinterlands future do you want? Land 1.5 doesn't matter much if the prevailing mentality rules out. We're raiding the DAO to hire people who would just follow the same course. Maybe I'm wrong, what do I know right? 😏
RE: Splinterlands Strategies: Land is here, almost, maybe on the 14th?