Indeed, the economics need to add up, which they don't right now, as you have a certain amount of money that comes in, with a large part that goes toward running the game and paying the google-like dev salaries, and not much left for actual rewards, so they come from value that is sucked out of older assets.
There needs to be a way for players can come in, trade some money for fun without an outlook or obligation to earn to eventually move on, which fuels the economy. Right now, the only way to play and have fun is to sell the farm and buy the full modern set, which will require you to make it your full-time job and which will see your asset values turn to dust.
I do see a way that would fix everything (Link), but that would require some actual programming instead of copy-pasting the same game mode 5x times, and they would need to step away from the Pay2win Dynamics and make it actually fun to play without the obligation to grind hours each day.
RE: Play2Earn 3 Games | 1-Year Earnings Breakdown!