It's the same story over and over again.
They sell a bunch of assets for a game, take their costs and salaries from it, and part of what is left goes to reward. At the start, they are high, which brings in some initial attention but once they dry up everything collapses with no chance to recover.
Then they wonder why no new players come into the main game. Anyone who checks out card values see that older max level cards which have 400 cards combined, go at half the price of a single pack of new cards that has 5 cards in it. When clicking on Soulkeep, they also see a totally dead game. It's just a complete joke.
RE: Splinterlands' Soul Keep Stoppage