Indeed, it needs to be cheap fan and fast for new players instead of what there is right now which is fully aimed at players who are full time into it. The problem is that they don't seem to understand it and likely another failed marketing campaign is needed where they are puzzled why no new players come in to hopefully realise it. The most frustrating thing remains that 95% of the work is done and the potential is still there.
RE: Splinterlands | Exploring The Idea Of Tradable Energy...