The main issue is that there simply is nothing in place for cards to hold their value. There is just no way for Rebellion to not drop off a cliff once all the utility of the cards gets taken away when it gets dumped in Wild. Why would anyone choose to run a bot with a set that costs 6000$ when similar results can be achieved with a set that costs 700$ and even worse Soulbound cards which include summoners that cost zero dollars.
Unless Splinterlands finds a proper way for cards to somewhat keep their value, no new players are going to come in and pay 3$ a pack of which most when opened have a 0.04$ DEC burn value which they eventually trend toward.
It does make sense financially to come in now scooping up and playing with cards that are near the DEC burn value, but this leaves a horrible gameplay experience which is just not fun.
RE: Splinterlands | Low-Risk New Player Guide! (~100$)