I like the idea of instant unlocks so everyone who wants can actually buy the cards and will be voting for it.
However, the entire unlock mechanics set by the team are just stupid and a massive missed opportunity not solving the core issue. It tries to burn some DEC (giving the majority an incentive to just keep them soulbound and continue earning) to possibly get to a point where SPS has to be burned getting that supply down and the price up and because of that get the demand and price of cards back up.
The main issue of the game is that there is a crazy oversupply in cards and a guarantee for prices to crash during their life cycle as they get dumped into Wild. Because of this nobody rightfully so is willing to buy new packs which lowers the revenue. Putting even more cards in circulation from the soulbounds that will get unlocked is adding to the problem, similar to how creating 5x2 Promo cards will create more supply and how introducing DEC-B created more supply to try and fix the DEC oversupply, and how introducing vouchers took away from demand for DEC.
What they should do is require a similar type of card to be burned to unlock a soulbound card as an option instead of the 10x Burn Value. This along with a bonus for anyone who is NOT using Locked Soulbound cards in their decks. This will at least not increase the card supply and create demand for the currently way too cheap cards that hold sales and new players back. They need to give cards bought with money an advantage over free cards given out from gameplay time.
Everyone who will be unlocking Soublound cards at 10x the DEC Value or more is just picking up pennies in front on a freight train with a big chance to get crushed as not so long from now they already will be dumped in Wild.
RE: Soulbound Reward Card Proposal - Immediate and Ongoing Accessibility