Exactly, trust is one of the major issues.
Land plot claims at some point went for 700$ (which was a crazy inflated price to be honest) rewarding those who took the risk on the pre-sale. Devs saw a window to take part of that value introducing DEC staking requirements, and a ton of other costs to operate land which crashed the prices of both land and cards. The same thing was done moving all the bots to wild making the new cards worth exponentially more compared to the older ones to sell packs. And by replacing Collection power requirements with SPS staking requirements. Same thing now with the Ranked changes which are mostly in place to increase the pay2win in hopes to sell more packs.
It's part of the reasons why players are exiting or no longer willing to put fresh money in. All of it is sacrificing the value of one asset to increase the value of another while constantly introducing new assets and currencies.
There is also this trend of the company wanting to get Stable assets from the DAO which the community isn't really fond about. I also don't get why the promo event needs 100k worth of assets as 'rewards' which is basically the company dumping some of their holding inflating and crashing the prices even more.
The difficulty is that there are so many different assets in the game that have value that it's impossible to keep them all up. In the end the only real things that can save us is new players coming in which all focus should be on.
RE: Splinterlands | Moving Beyond Ponzinomics !