Regardless of the outcome, it still feels like we are going in circles.
Running the game has too high of a cost -> short runway makes sales priority -> card supply further gets inflated -> Players see in-game asset values go down -> fewer reasons for spending money on the game -> more sales/dao money needed to keep going -> asset prices go down more -> ...
I don't see how any of it will get new players into the ecosystem which after making sure things keep running should be the main priority. Oversupply in cards is one of the big issues. I hope there will be a requirement to burn a similar type card to unlock Soulbound reward cards so at least the supply doesn't inflate further with those. Bringing back some kind of collection power requirements at least in Wild would also help the demand toward cards.
RE: SPS Governance Proposal - Hire Steem Monsters Corp. to Develop a Bitcoin Halving Promo Event