What I mainly hoped to see is for them to somewhat make right for the Chaos Legion disaster with a requirement to burn a similar type card in the soulbound reward unlocks. That would keep the overall card supply similar instead of inflating it more. I guess the upcoming card burn event might do that.
I always had the idea to hold cards for the long run, use part to play and others on the rental market seeing them appreciate over time as they become more rare. This hasn't exactly played out as I hoped as the utility has mainly been stripped away from them with the requirement to always invest more.
I get though that it's not a "invest once, profit forever" thing, but still. At this point, it's hard to call Splinterlands a play2earn game as only part of the earnings covers the eventual decline in card values. I really hope something is implemented or done to fix this. For Rebellion this seems to be just a temporary fix with the eventual decline coming.
What also would help is for the game to actually become more fun for everyone with some new game modes.
RE: Splinterlands | The Rebellion Conflict update is finally here