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Exactly, survive and if possible continue accumulating. Of all Web 3 games, Splinterlands should have the highest chance of surviving. In the end, it always remains a matter of more players coming in, in order to sustain the prices or push them up along with the devs not inflating the supply to oblivion. Right now if feels like both aspects are on the wrong side.
I do expect another adoption wave at some point where it likely will be the time to take bigger profit. The game itself is good enough to attract real gamers at this point. This wasn't always the case and also further improvements need to be made.
RE: IT'S TIME TO SURVIVE - SPLINTERLANDS [PT-BR/ENG]