We'll see how this plays out, but I honestly can't say I like the way this reward limitation (which certainly is needed) is being implemented.
Wouldn't it be way better to just lower the rewards in general and give reward bonuses to players who do have higher collection values based on their league? This would be a positive incentive instead of a negative one which is imo way better and allow all players to reach any league they are able to regardless their collection.
This system now basically makes this the only game I know where players are directly being blocked by a paywall with skills being no factor whatsoever. It also takes away all sense of progression for new players who from the start just get the message 'give us more money'. This while the game already had huge issues to convince new players that sign up to give it a fair chance.
I have been keeping close track of my affiliates and should get a good view on the impact by the end of next season. The conversion rate of new sign-ups getting the summoner's spellbook has been 45 out of 157 with most not playing more than 0-1 games.
The retention rate so far has been quite high with most who do give the game a fair chance continuing to play. I anticipate many now will give up on it.
I hope I'm wrong on this,
RE: Collection Power - Phase 2 Details