As promised yesterday, in dCity card with the highest population increase - Talend, I updated my Talend job in order to find the cheapest Education & Creativity increase.
Education & Creativity changed a bit last week as you can see in Completion of the 2nd edition cards & list of improvements from where
reduced the effect of education & creativity points.
As of now, you'll need :
80 education for 1% chance for technology
160 creativity for 1% chance for background or animation
As usual, I'll tell you what the 2 best cards are, and detail the specific of the Talend job after. I you want to know more about Talend, just have a look at my blog .
I just ran the job and here are the results.
The Research Center costs 1224 on the market today, and provides 10 education. You get 0.81 education per 100 SIM.
This means you would need to spend ~245k SIM to have the 25% technology discovery probability.
The Art Gallery costs 900 SIM on the market today, and provide 10 Creativity, which is 1.111 Creativity per 100SIM.
In order to attain the 25% probability for a background, you'll need to spend at least 360K SIM.
We could also mention the Ad Agency, which is more expensive (at 0.8 Creativity per 100SIM), but also give a 9 SIM income and 5 popularity.
Nothing much to say about the talend job this time. Everything was available for the computation. I took the base education/creativity, added the existing boosts and divided by the normalized price at 100SIM.
Var.price == 0 ? 0 : (Var.education + Var.education_boost) / ((double) Var.price /100)
Var.price == 0 ? 0 : (Var.creativity + Var.creativity_boost) / ((double) Var.price /100)
Maybe you noticed the (double) : I needed to cast one of the value from float to double. That was not the case in the previous calculation as I already had a variable typed as double.
The job is still very fast, taking less than a minute.
For the next post, I'll just try to compute an average score for a card. Choosing a card because it's the best in a specific area may not be the wisest investment. I was thinking about weighting different caracteristics or simply ranking and using the sum of ranks on each caracteristic.
What do you think ? How would you define the best card to buy ?