Retro Review: 007 GoldenEye (N64) (English).

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Video games based on movies have always had a bad reputation, but it must be admitted that what was created by the old Rareware with Agent Bond in 1997 was a work of art, revolutionizing the genre of FPS . James Bond 007: GoldenEye (the movie) originated in 1995, and although initially it was thought to sell the game at the same time as the premiere of the film, finally it could not be like this, due to delays in the production of it. That incident caused a lot of uncertainty among the gamers as there was the possibility of failure, but it was not: more than eight million copies support the great success achieved by GoldenEye 64 .

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Cassette of the game.

The developers of the game made visits to the recording set of the film to see plans and photos of the film, in order to achieve a greater similarity to the events that occurred in it, giving greater realism to the players. 007 GoldenEye gives us the opportunity to be the British Intelligence Agent, Bond, and through a file, review the missions of each of the 20 scenarios (18 based on the 007 GoldenEye film and two based on previous films) that the game gives us. As we saw in the movie, in the video game we can make use of modems, cameras, special watches or knives to complete our objectives. Stop terrorists, save hostages, avoid monetary catastrophes or disable bombs are some of the things we will achieve when playing this title.

Unlike many FPS of the time, 007 GoldenEye gives us an experience in free worlds , since it does not adopt the classic linear style of the shooter, giving more freedom to the players. In addition, in comparison to the other titles of the genre of yesteryear, the game is not based on killing all the enemies that come before us, but on the fulfillment of the missions; if we do not complete them, it will be impossible to advance in the story and we will have to restart the game.

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Information on mission objectives.
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Stages.

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Another of the great successes with this title, was the possibility of meeting our objectives in a stealthy way, making use of our weapons at the best moments will be necessary to avoid being seen by the guards.

Tactics and espionage are present at all times; for a lot of the time in the game, our gun with silencer will be our best ally and although it may seem fun to kill all the enemies, the best will always be to devise a good plan to escape unscathed from each confrontation.

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Difficulties of the game.
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One of the great attractions of the game is in its difficulty to finish it, and in the challenge it represents even for the most experienced players. Playing with the difficulty agent would be the easy way; the secret agent medium mode; while the difficulty agent 00 hard mode. Really completing all missions in agent 00 is a big challenge, because the artificial intelligence that the enemies have in this game is quite high, then, as the difficulty rises, the enemies will have a better reaction to the events in their environment.

(The 007 mode is unlocked when completing the 20 scenarios in agent 00, this preserves the same difficulty difficult and its differences lie in that in 007 mode allows adjusting the parameters related to health, damage, speed , etc).

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Weapons.
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Similarly, depending on the difficulty and level, we can make use of some specific weapons. Many of them may seem the same but the truth is that they have different functions. The list of weapons is as follows:

Knives, PP7, DD44 Dostovei, Klobb, Kf7 soviet, ZMG, DK5 Deutsche (Includes its version with silencer), Phantom, Ar 33, Rcp-90, Shotgun, Automatic shotgun, Sniper rifle, Cougar magnum, Moonranker laser, Laser watch, Grenade launcher, Rocket launcher, grenades, Time mines, Mines of proximity, Remote mines with detonator and Taser.

Another of his innovations is in the reaction of the enemies; depending on the situation they can call reinforcements in case we are detected, or press alarms to warn that they have found us. In the same way, they can persecute us or cover us until we are done with us. In addition, depending on the place where we shot (vital signs or not) may continue with life, which would represent a threat to us.

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Controls.
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The control adapts in a comfortable way all the functions that we can do with Bond agent. Another of its great innovations is with respect to the aim that possess some weapons, giving accurate and forceful shots to our enemies. The buttons C achieve a better displacement, helping to react in a faster way in situations of greater danger. The Z button to shoot becomes very comfortable, since it makes the function of " trigger", and does not interrupt at any time with any other button.

Graphically the game has its pros and cons (in my opinion). Rareware manages to recreate the scenarios under the models presented in the film in an excellent way. Each of the places that the game allows us to visit delight any gamer. In addition to the explosions and the marks of the bullets (either in walls, floor, etc.) they are worked with great care, being visually incredible. But, make the design of the characters through a facial scan of the actors to then be worked under textures on top of the faces makes it out of tune compared to the aforementioned about how well worked the scenarios are. It is true that it was something revolutionary for the time, I believe that their faces, visually, could be realized in another way.

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The effects emitted by the weapons, blows or explosions are well created, quite consistent with the style of play. The music is based on the original soundtrack of the film. Each stage has its own theme, avoiding being repetitive. If it were not because the music of the game gives that touch of espionage to the game, the feeling at the time of playing it would be different.

Here the intro of the game:


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Multiplayer.
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Rareware used reference elements already used in the Nintendo 64 multiplayer games (Mario Kart mainly with its screen divided into 4) to create the 007 GoldenEye. Here we could play with 3 companions (4 in total). The choice of weapons, scenarios and characters is varied, including several game modes that are:

  • Free for all.
  • Games by time limit (the game ends at the end of time and the one with the most points wins).
  • Team battles.

The multiplayer mode is fun and entertaining, although its weak point is not being able to include bots in the games. In addition, in this game mode we can make use of the Golden Gun, a weapon capable of killing our opponents with a shot, regardless of where we have connected the bullet.

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007 GoldenEye became the first game based on a movie that manages to be a success, but the most admirable thing is that adding new elements to the FPS that no other video game made, elements that are maintained today. We could say that in addition to achieving an innovation, it is a reference in its kind. Bond is recognized by many people, but it was thanks to GoldenEye 64 that many gamers learned of their skills and abilities with weapons.

Finally, here I leave you a brief gameplay of mine where I play the first mission of the game.

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I hope you liked my analysis. Soon we will see more content.

Retro Review: 007 GoldenEye (N64) (English). | Ecency