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Clay John
@clayjohn
61
Generative Art Experiments. Procedural Clouds, Sky, Terrain, Trees.
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255
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Location
Victoria, BC, Canada
Created
2018-03-12 19:00
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clayjohn
utopian-io
2019-05-14 16:10
RE: Godot Development: MSAA in the GLES2 backend
I was hoping you wouldn't ask, haha! That was left in because my gut tells me it is necessary to make these changes work on iPhone. However, I don't have an ios dev kit or any ios devices to test on. I
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clayjohn
utopian-io
2019-03-05 15:19
RE: Godot Documentation: Differences between GLES2 and GLES3
Use GLES3. GLES2 should only be used if you are targeting old hardware, in which case there is nothing that can be done. No amount of software can improve your hardware.
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clayjohn
utopian-io
2019-02-22 19:21
RE: Godot Documentation: Animating Thousands of Objects
Thank you! I am very proud of this one.
clayjohn
utopian-io
2019-02-19 06:31
RE: Godot Documentation: Animating Thousands of Objects
Thanks! I appreciate the comment! It's always nice for Godot to get a little more exposure.
clayjohn
gamedev
2019-02-18 20:52
RE: Allonian Seed - scanning and possible need for rework.
You can make it so objects do not react to light in the scene by setting the "unshaded" flag in the SpatialMaterial. Also it's great to see projects made in Godot on here! Allonian seed is looking
clayjohn
utopian-io
2018-10-07 00:00
RE: Godot Documentation: Custom Post-Processing
Thanks @ms10398! I appreciate the support. I look forward to making more posts in the future.
clayjohn
utopian-io
2018-08-18 21:42
RE: Godot Documentation: Lights and Shadows in 2D
I appreciate the kind words. I have been dedicating a lot of time over the last few months to Godot and I'm glad it shows.
clayjohn
gamedev
2018-07-30 00:04
RE: Building a Procedural Solar System in Godot
Great idea! Haha. If i ever did turn this into a release quality demo i think i would experiment with some simple procedural ships too.
clayjohn
utopian-io
2018-07-04 18:30
RE: Godot Vertex Shader Documentation
I really appreciate that! I hope to contribute lots more of similar quality.
clayjohn
utopian-io
2018-05-16 21:11
RE: Documentation for Godot | PanoramaSky and ProceduralSky
That was a very rude way to say that my contribution was too short to be considered by Utopian. You have to understand that writing documentation for a large open source project is not the same as documenting
clayjohn
gamedev
2018-05-12 06:11
RE: Building a Procedural Solar System in Godot
I'd really like to do that. It will likely come after the Godot 3.1 release. For the same reasons as stated above.
clayjohn
gamedev
2018-05-09 02:08
RE: Building a Procedural Solar System in Godot
It isn't right now. But it will be soon. I am using a custom release of Godot that I built from source because of a few bugs. I don't want to release the code until people can run it with the current version
clayjohn
utopian-io
2018-05-02 16:54
RE: Updates On World Generation and Passing Data From CPU to GPU
Currently the player explores by expending a certain amount of resources and energy. Typically the map is not uncovered the way it is in these screenshots. When gameplay is further along I will make sure
clayjohn
utopian-io
2018-04-19 05:15
RE: Into The Great Abyss: A game about exploration and resource management
Done! I had usage and install instructions under the title 'Contributing' I have updated the README to be more clear in this pull request Thanks for taking a look!
clayjohn
programming
2018-03-21 17:36
RE: Procedural Cloud Shader
Definitely! It is not a question of if, but when. The scope of the work means that it will take me awhile to plan and prepare for a tutorial.
clayjohn
programming
2018-03-21 02:05
RE: Procedural Cloud Shader
I would like to eventually! There is definitely a distinct lack of good tutorials on rendering volumetrics, especially clouds. But the size of a tutorial on this would be huge!
clayjohn
utopian-io
2018-03-18 03:51
RE: Learning 3D Graphics With Three.js | Advanced Materials and Custom Shaders
Thank you @scipio! I'm glad you caught that.
clayjohn
utopian-io
2018-03-14 05:49
RE: Learning 3D Graphics With Three.js | Setting Up Your First Scene
Which documentation are you referring to? I am unaware of something that teaches new users how to get up and running. The purpose of this article was to teach new users how to set up a local server and
clayjohn
introduceyourself
2018-03-13 15:04
RE: Art, Programming | New to Steemit
Thank you!