Below are listed the four different levels of rarity in Splinterlands cards: Common, Rare, Epic and Legendary, with drop chances for each.
They are only common in name and at a glance, and here’s why. The only way for players to level up their cards is to combine them. Commons at max levels are some of the strongest cards in the game, because it takes so many of them to reach the max level. These numbers also sometimes vary by set. For example, a Common card from the Alpha Set requires 379 single cards to reach the max level of 10, while a Common card from the Untamed Set requires a total of 400. No matter the set, it takes a lot of Commons to get a Champion-League contender, and once those cards are combined, they cannot be uncombined.
Because of the above-mentioned combining issue, as the number of players grows, the number in existence of each common will be reduced. Take for example the Elven Cutthroat.
Take as another example Rusty Android, the #1 most “burned” card in Splinterlands. Over 61% of Regular Foil Rusty and a whopping 94.3% of Gold Foil Rusty have been burned for Dark Energy Crystals.
When Regular Foil Commons are burned, cards from different sets turn into different amounts of Dark Energy Crystals. The following is how many DEC are given for burning 1 BCX of a Common from the given set.
Alpha - 30 DEC (Gold: 1500 DEC)
Beta - 15 DEC (Gold: 750 DEC)
Reward - 15 DEC (Gold: 750 DEC)
Promo - 30 DEC (Gold: 1500 DEC)
Untamed - 10 DEC (Gold: 500 DEC)
With each 5-card pack opening, one card is guaranteed to be Rare or better. Beyond that, the odds are that one fifth of the cards flipped will be Rares. Maxing at level 8, they are much easier to level up than commons, but they also tend to be more powerful at lower levels. Even the lowest DEC-value Gold Rares (Untamed) can be burned for enough to buy an entire Booster Pack (2000 DEC)!
Dark Energy Crystals Awarded for Burning 1 BCX
Alpha - 120 DEC (Gold: 6000 DEC)
Beta - 60 DEC (Gold: 3000 DEC)
Reward - 60 DEC (Gold: 3000 DEC)
Promo - 120 DEC (Gold: 6000 DEC)
Untamed - 40 DEC (Gold: 2000 DEC)
Epic Cards are purple around the edge of the card before being flipped, and they show up roughly 1/26 of the time. Epic cards are usually fairly high-powered starting right at level one, with strong attacks of every type that only get stronger as they increase in level.
Dark Energy Crystals Awarded for Burning 1 BCX
Alpha - 600 DEC (Gold: 30,000 DEC)
Beta - 300 DEC (Gold: 15,000 DEC)
Reward - 200 DEC (Gold: 10,000 DEC)
Promo - 600 DEC (Gold: 30,000 DEC)
Untamed - 200 DEC (Gold: 10,000 DEC)
Everybody wants the Legendary cards. This is where it gets a little more complicated, because Potions can change the odds.
When a Legendary Potion is applied to a card, the chance of it being Legendary is doubled to 1.6%. (Splinterlands Trivia: The deducted percentage is taken from Common cards.)
Alpha - 3000 DEC (Gold: 150,000 DEC)
Beta - 1500 DEC (Gold: 75,000 DEC)
Reward - 1500 DEC (Gold: 75,000 DEC)
Promo - 3000 DEC (Gold: 150,000 DEC)
Untamed - 1000 DEC (Gold: 50,000 DEC)