π― RULESET
BROKEN ARROWs
π SUMMONER OF CHOICE
TARSA
+1 MELEE & +1 HP seems like a good choice as it allow me to be able to provide my monsters with that additional firepower and health to win the offensive and defensive battle that is about to happen.
1st Position
VOID + HIGH HP allow it to tank magic hits.
Because not ranged dmg allow, thus opponent could be using magic.
In addition, his past records shows that he is a heavy magic user.
2nd Position
TARSA +1 melee benefitted the REACH monster. Thus allow additional dmg dealt to the front. Also that 2 Speed is good as it has a better chance in hitting the opponent monsters.
3rd Position
Low health in the team line up but able to provide good SNEAK dmg, hence place in middle for protection.
4th Position
Main dps hence the middle position for protection.
5th Position
Semi tank from SNEAK with the ARMOR.
6th Position
Good HP and decent speed for a good backline tank. And also with TARSA boost, he is a monster.
As expected, my opponent decided to go for MAGIC, and TUSK THE WIDE prove to be a best FIRE ANTI MAGIC tank.
FIRE does not have alot of MAGIC tank, so do note that he is also a good rental card to get.
Sweet victoryπ
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