It is no longer news of the vast wide spread influence of the internet in our daily modern lives. From sending mails to the internet of things (IoT), the internet has been able to penetrate the lives of humans and making its place somewhat indispensable. The internet has covered a global landmark and thus recognition. A lot of opportunities are offered to its users daily, from job opportunities, e-commerce, streamers etc. The internet provides relevant information and intelligence to its users and by extension makes there lives better, for those who utilizes this information rightly.
The streaming sector has been one of the major opportunities the internet has created, streamers are gamers who broadcast game play on the internet. They broadcast good content on the internet and are target audience get hold of these content through streaming of this content on the internet.
Every day, 2.2 billion people play video games using different platforms and devices. In 2016, the total capital of the gaming industry reached $100 billion and continues to increase daily. About 4,000 professional gamers around the globe use their skills to profit themselves from the games they spend time on ( these include streaming and compounded game items trade).
Data collected from Juniper Research, presented projections on the development of the eSports and streaming industry. According to their data, the industry is growing at an exponential rate: the total turnover of the eSports and streaming market is expected to pass $3.5 billion by 2021, which means it would double in only 5 years (the turnover in 2016 was $1.8 billion).
Another research carried out by Newzoo Company, reports that about 2.2 billion gamers will generate a profit of $109 billion for the video games industry in 2017. This is a 7.8% increase compared to 2016. PC-and console-based platforms will reach turnovers of $29.4 billion and $33.5 billion respectively. At the same time, the mobile segment is increasing at 19% per year and constitutes 42% of the global games market now. This figure will exceed 50% by 2020. The average annual growth rate is 6.2% now and it is expected that revenue will exceed $128 billion by 2020.
With this we see that esports is a goldmine in disguise. Despite its repute, streamers face some challenges in the smooth running of their activities particularly with collection of support or financial appreciation as well as judicious utilization of funds.
One may ask why do people support streamers? This is so because these streamers distinguish themselves at playing a certain game, they project interesting and passionate comments at tournaments, they dance, sing, or read books. They are boundless with respect to there thinking capacity or innovative mindset and sometimes the regulations that governs the platform in which the streamers are using. The existing tools allow streamers to raise funds and attract an audience in various ways. However, all these tools and services are independent from each other. Each service allows them to perform strictly defined transactions. Funds are received from different sources with different interest rates, as well as different rules of depositing and withdrawal of funds.
As a result, streamers have to create several accounts in different systems with various commissions. All this distracts the streamers from their main focus — creating high-quality content. When trying to reward a streamer, even the audience will be confronted with the process of transferring funds. All of the above contributes to the challenges of creating a universal financial ecosystem for the internet community.
With these prevailing challenges, Destream team came up with the first decentralized global financial ecosystem for streamers, with a vision of developing an structural project that will simplify the process of creating content, interacting with viewers and financial transactions and will become an integral part of the esports market. The aim of this project is to make the lives of streamers, viewers and businesses easier with the help of a new and innovative global ecosystem.
The idea is to revamp streaming sector of economy and take it to a new level of development. Its possibilities are endless. With the help of the destream platform, talented streamers with various creative backgrounds would be discovered and supported, since the main problem of talented people is the lack of money for promotion.
The Destream project is a financial ecosystem, one that provide good service to streaming sites, which will simplify the lives of streamers, keep commissions low and will provide a convenient means of financial transactions and interactive exchange with viewers on already existing platforms.
The Destream decentralized global financial ecosystem is a unique project initiated by the Destream team, this would help create a whole adaptable and comfortable platform for established streamers as well as upcoming players.
The main aim of project DeStream is to establish a decentralized global platform for the streaming market, which will allow streamers to maximize their productivity, diversify their activities and secure start-up capital. The use of blockchain technology will enable the slashing of transaction fees in half. With the aid of decentralization, payment systems would be removed from the process and thus reduce numerous costs of transactions.
As a result, there would be an good improvement in the quality of content, and streamers will be enabled to focus on creating content, rather than loosing focus by sharing interest in checkmating operational activities.
The Destream token
This is the token perculair to the destream blockchain network, it was created to generate funds to help the platform to be fully operational its details are as follows
Total supply :- 6,000,000,000 Dst
Available for sale currently :- 3,600,000,000
Softcap :- 5,500,000 USD (MET!)
For more information on the destream platform,do not fail to visit
Ref Link:- https://destream.io/?referralId=adf52557d7994818a3bf8131262f2179#action=bountyreg
Website: https://destream.io/
Whitepaper: https://destream.io/media/1101/whitepaper_en.pdf
Medium: https://medium.com/destream
Twitter: https://twitter.com/destreamproject
Telegram: https://t.me/DeStreamEN
Writers information
Writer's bountyplatform email :-
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