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5y
Squashing bugs and doing clean up never feels very glorious but it needs to be done too. 😀
We ended up running into some issues with UE5 as well with our only little bit of C++ work. It was always kind of buggy though so ended up just rebuilding it in blueprints and now it works much better. Noticed yesterday most plugins and such are still only UE4 also. We do not really use these so had not noticed. You are probably also right that it will not be production ready when they say it will be. So sticking with UE4 is probably the best choice.
Keep up the good work! Progress is progress, just have to stay focused.
RE: Game Development | Alpha Channel, Fixes, And UE5