Mate in 3 [KQRBN vs krbnp] Explained (CGCP 01419)

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Now, this is a 'KQRBN vs krbnp' mate in 3 chess problem generated autonomously by the prototype computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI.

rbQ5/kn6/Np6/8/3R4/8/3B4/2K5 w - - 0 1

Software: Analyze This (Pro)


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Mate in 3 [KQRBN vs krbnp] Explained (CGCP 01419) | Ecency