Mate in 3 [KRRBNN vs kqnppp] Explained (CGCP 01429)

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7y


What we have here is a 'KRRBNN vs kqnppp' #3 chess puzzle created by a computer using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. The chess board is a virtually limitless canvas for the expression of creative ideas (even by computer).

1q4B1/2p1p3/4N3/1npRKN2/2k5/1R6/8/8 w - - 0 1

Software: Analyze This (Pro)


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